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Trial: TURNABOUT SUICIDE (COMPLETED FINALLY!) 
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Its not a gif property, its a sub thing. I found theres 2 kinds of transparency, normal transparency you see on the web and when you view the file. And a kinda code transparency which apparently the game reads (through the javascript I think the game uses). I think its possible to get some effects using both of these. But for now, I just want to redraw these sprites, Im glad I know because it set me back a few character models for the day :/

Btw I cleaned up larry just now. No more growing ears! lol
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Trials in Progress

Play: "Turnabout Suicide"
PROGRESS: Finished part 1!

comments go here

Working on "Gyakuten Rap"
Progress: Finished timing, matched vocals and text.


- KKL


Sun May 24, 2009 3:12 pm
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karlkablisk wrote:
Its not a gif property, its a sub thing. I found theres 2 kinds of transparency, normal transparency you see on the web and when you view the file. And a kinda code transparency which apparently the game reads (through the javascript I think the game uses). I think its possible to get some effects using both of these.

Hmm ? My script doesn't allow user control over transparency, does it ? :?: As far as I know... :shock:
Can you show me an example of this ? 'cause I have no idea how this could be done with gif files.

The only way I know of using semi-transparency in an animated sprite that the site accepts would be with the APNG format (png animations, since png supports the alpha channel). Since they're saved as .png, the editor would accept them, and Firefox is able to read them, so...

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Sun May 24, 2009 6:10 pm
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I definitely remember seeing both Armando Defense Attorney and Maskless Godot sprite sets on the contest page for Court Records, but you'd need to ask the spriter for their permission to use them.

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Sun May 24, 2009 6:27 pm
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Too late I made my own! mwa hahah

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I would like to use the smelling one from the other guy if someone could find it. I'd like to compare at the least. Course I'll credit whoever lets me use their sprites :p

In Fireworks, theres a transparency property you can use to make certain colors transparent even if they appear in the actual gif. They show up on everything else, but when its in the program its invisible. This took me a long time to figure out why random stuff was staying invisible -_- I didn't try semi-transparency yet using this. This also worked for making for example This Diego looking red but when its in the program being green. I don't know what use this could possibly have, I just know it was giving me a lot of trouble. lolz. Its a alpha property so maybe that stays in the gif file somewhere as data to be read by Javascript?

I tried using APNGs on the program. It didn't animate as far as I could tell, but I only tried it a few times. I have the APNG editor, I don't there aren't many times when you need semi transparency tho I think lol.

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Trials in Progress

Play: "Turnabout Suicide"
PROGRESS: Finished part 1!

comments go here

Working on "Gyakuten Rap"
Progress: Finished timing, matched vocals and text.


- KKL


Sun May 24, 2009 6:55 pm
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The only problems:

1: You used the rotate tool. In sprite land, this is evil and will have you banished to... Whoa, I got carried away in that metaphor XD.

2: He looks at you. Which is weird.

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Sun May 24, 2009 6:59 pm
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I thought that was weird at first too but the Gadot is looking in the same direction, I matched it up.

Uh, whats wrong with rotate? lol. its pixels its not like its gonna get more pixelated.

The ones where he looks at you the most are the real sprites. I just got rid of the coffee that was in his hand. Since there was no coffee-less ones.

I can move his pupils to the other side but these are the same angles Diego and Gadot use normally.

Hey Unas, I'm tired I'm gonna leave my trial the way it is, all the gifs are on here and my spirte thread, and you can look at my trial. See how the coffee cup is transparent but its not transparent in any of the pics? Its the same file, but its got the alpha property to the color white. Anything white will be see through. I didn't try semi- yet because I'm not doing it intentionally, lol.

1 sprite 2 behaviors @_@ whats going oooon. :p

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Trials in Progress

Play: "Turnabout Suicide"
PROGRESS: Finished part 1!

comments go here

Working on "Gyakuten Rap"
Progress: Finished timing, matched vocals and text.


- KKL


Sun May 24, 2009 7:14 pm
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Ah, but that's the normal gif transparency. Nothing like semi-transparency such as PNGs :)

To handle transparency in gif files, you have to indicate a colour of the palette that will be replaced by the "transparent colour", ie nothing.
Of course, if you edit your sprites on a white background, you'll make white the transparent colour - but then every white pixel of the picture will turn transparent too. Did you never notice that people often presented their spritesheets on green background - or any other colour, as long as it isn't used in the sprite itself ? That's the reason : when setting transparency, a colour is made transparent on the whole picture.

You don't see that in the editor since the background is white anyway - and light gray on the forums, where it isn't very noticeable either -, but of course in the game where you are over a marroon prosecution bench...

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If knowledge can create problems, it is not through ignorance that we can solve them.
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Sun May 24, 2009 7:58 pm
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Ummmm.... Go here. ;)

http://www.court-records.net/customs/fusion-godot.gif

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Sun May 24, 2009 8:53 pm
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karlkablisk wrote:
I thought that was weird at first too but the Gadot is looking in the same direction, I matched it up.

Uh, whats wrong with rotate? lol. its pixels its not like its gonna get more pixelated.


But Resizing and rotating antialiases and it loses its spriteyness, making it blurry and weird. It always looks better if you redraw or edit from other sprites, rather than rotating.

karlkablisk wrote:
The ones where he looks at you the most are the real sprites. I just got rid of the coffee that was in his hand. Since there was no coffee-less ones.

I can move his pupils to the other side but these are the same angles Diego and Gadot use normally.


The head's at the same angle, but you can't see Godot's eyes, so how do you know if he's looking at you? Every other attorney looks at the other attorney/the witness :april:

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Sun May 24, 2009 9:23 pm
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Thanks Meph I didn't create animations for talking while leaning yet.

I can see a difference in his eyes here and the ones I used but the ones I used is the real face he uses in the flashback trial, I don't think there should be any issue about where he's looking if thats the case. At any rate even if it is weird it only helps my case because you all know that any time he appears after the flashback he's blind. lolll

The sprite sheet that meph showed me is good, I like the eyes but his hair color is wrong. Also, how are you supposed to use sprite sheets? other than it being a good way to display the work, looks like it takes 5 times longer to do the same thing if its meant for use. Anyway, who made this? It'll save me a lil time if I made these look a bit more matching to mines (fix the hair color) and go on from there. I don't mind crediting the guy if hes leaving it open for use. (I still haven't seen anyone make a full Godot -> Diego set! I'm gonna try to do it! hehe)

I really don't see any loss of quality or change in look and I'm zooming in zooming out and using a 42 in screen monitor.

I'll keep these things in mind with the other chars, but with Diego being blind, angle seems ok to me. The only thing I would change is how his hair moves in some of them.

I also noticed the shape of Godot's head is a little different from Diego, maybe he lost weight in his 5 year coma, hair consistency is different too. Thats why the Diego in the sprite sheet looks kind of weird to me. Its more like Godot with his mask off which is actually what I probably should be doing. But oh well.

Unas
I never said anything about semi transparency, I think we got sidetracked in that convo lolz. I just said there was some weird stuff going on with my cup being invisible and then I noticed 2 ways to make things invisible, actually not being there and a code for ignore colors or change colors. :p

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Trials in Progress

Play: "Turnabout Suicide"
PROGRESS: Finished part 1!

comments go here

Working on "Gyakuten Rap"
Progress: Finished timing, matched vocals and text.


- KKL


Sun May 24, 2009 11:10 pm
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You could recolour the hair on the sheet Meph posted.

Someone made a few poses of a very good Diego on CR, I'll go have a look for it.

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Mon May 25, 2009 9:22 am
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Thanks, can you show me? I of course looked all around before starting my trial and didn't see anything so anything people can do to help let me know :)

Progress:
Yesterday I was working with the variables and with the help of Unas and some others I got the hang of some functions. Now I can make sure the player has done the right things and got all the needed evidence to proceed to the court which I've started already. I still got some tweaks to investigation 1 but besides reworking the crime scene its almost done! :)

At this point can someone play up to court and let me know if theres any problems? I fixed the errors people got with getting both medical reports for the knife and gun and now its only 1 or the other based one what you choose. Someone let me know if the story flows in an understandable way, spelling mistakes anything you think of after playing investigation and put it under a spoiler tag ok? thanks! :) Investigation is completely done with the stuff and evidence I wanna put into it besides crime animation. <phew> took a long time haha. OH, there is one thing, I have to add some examination detail to the unimportant areas, right now its only important one. (and ignore the screwdriver lol)

<updated main post> lil more organized and new feature for the trial decided on called "Consultation!"

Also, I wanna ask, theres no feature for the psyche lock right?

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Trials in Progress

Play: "Turnabout Suicide"
PROGRESS: Finished part 1!

comments go here

Working on "Gyakuten Rap"
Progress: Finished timing, matched vocals and text.


- KKL


Mon May 25, 2009 11:04 am
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http://forums.court-records.net/sprites ... 13592.html

There. There are some white dots, but they're easily removed.

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Mon May 25, 2009 11:10 am
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Wow these are great. Ya I can clean these up np. Most of these are ones I haven't started working on either. I like his drinking one better than mines too.

I'll contact this guy for permission and start on that, you're a big help randomjibberish :)

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Trials in Progress

Play: "Turnabout Suicide"
PROGRESS: Finished part 1!

comments go here

Working on "Gyakuten Rap"
Progress: Finished timing, matched vocals and text.


- KKL


Mon May 25, 2009 12:19 pm
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You are welcome :mrgreen:

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Mon May 25, 2009 12:27 pm
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