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Development news: AAO6 Player Preview 2 is out! 
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With what you suggest, will it still be possible to consult each piece of evidence before chosing ?

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Fri Jun 01, 2012 7:59 am
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Yes. This is only an aesthetic change. :)

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Fri Jun 01, 2012 12:16 pm
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I've tried loading The Ridiculous Turnabout in the V6 player.

-For some reason, the game freezes at frame...Huh? The debugger says it's frame 20 but it's frame 17 in the editor. (Text is "[#f] The Ridiculous Turnabout.") Now incrementing frame ID.
-Now I'm at the real frame 21.
-Hey, what's supposed to be in the "Scenes" section of the debugger?
-Frame 67 just displays the last 2 characters.
-The ticker sound sometimes stops before the message is all there.
-One press conversation in the first cross-examination is all weird. (Hint: variables.)
-Why is it that regions of text coloured with markup tags are displayed instantly? (Yes, I know that one applies to V5 as well.)

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Fri Jun 01, 2012 12:53 pm
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Do others also experience the problem that the voice sounds stop if speech continues for too long?

And two things about CEs:
- At the first statement, the left arrow should be deactivated
- At all but the first statement, pressing the left arrow should also make the speech fast-forward, just like it does with the right one.

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Fri Jun 01, 2012 9:22 pm
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Hyper-Clicking! We should be able to use "Enter" or other button on keybord instead of mouse like on AAO5.


Wed Jun 13, 2012 4:56 pm
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I noticed a problem: I tried loading Kroki's Super Turnabout in the player preview using Chrome, and it doesn't load; it just stays at 0 %. I guess it's a bug or something.

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Tue Jul 17, 2012 3:30 pm
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Wow I don't know about your problem but there are terrible bugs with the pictures. x) (if someone tests it too, is the silhouette also disappearing during the intro?)

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Tue Jul 17, 2012 3:46 pm
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Yeah, I got that silhouette bug in Firefox too.

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Tue Jul 17, 2012 5:06 pm
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Well, the scrolling sprite appears on a 90cs frame, then there is "nothing" on a second 90cs frame but it's the time it requires to reach the left side of the picture, it looks like the v6 player hides the sprite on that frame.

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Wed Jul 18, 2012 8:07 am
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So... When is AAO6/next preview coming out?


Tue Jul 31, 2012 11:10 pm
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Unas isn't available to say, but he's been doing a lot of work when he can. He's just finished the sprite editor for adding custom sprites to characters. He's also fixed some bugs and added a helpful error report that appears when removing profiles and evidence that are being used by stuff in the storyboard. ;)

The next preview will be a proper beta.

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Wed Aug 01, 2012 12:46 am
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Could you give a percentage estimate as to how far development is? :-)

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Wed Aug 01, 2012 6:32 pm
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I would say 85% (in terms of the Player and Editor), but Unas might disagree. :) Work hasn't started on the Case Manager, yet, but that won't take long.

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Wed Aug 01, 2012 6:40 pm
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Sorry for the long delay, but I was away for a few weeks on holidays, without a proper internet connection to keep you informed.
I have kept working on AAO6 a little during that time, though.

I plan for a public beta launch soon. That means a V6 editor (with saving ability) and V6 player previews released, so you can create V6 trials and playtest them.
However, during this public beta phase, the common users will still use the V5 apps : switching to V6 will be an opt-in process on a per-trial basis. During this phase, I'll expect people to test the apps and report to me all bugs they notice, so that I can fix them before release to the general public.
And of course, I'll highly discourage people to migrate their masterpieces to V6 until we're confident enough that it's bug-free, since it's impossible to revert a V6 trial to the V5 format. Also, the V6 editor beta will have a few limitations until the site is completely migrated to V6.


As for the progress estimates :
Player, 90% : psyche locks rendering and a few minor details left.
Editor, 85% : system-wise, mostly testing and bugfixes left, but I also have to import translations for all media files, which can take a little while.
Manager, 0% : as Meph said, I haven't started work on it; it won't be part of the public beta but will come at a later date.

I hope that's enough information :-P

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Mon Aug 06, 2012 1:29 am
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For the first time in years, I have the feeling that it will soon arrive. Q_Q

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