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[T] Phoenix Wright: Crisis Trial ● 
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Phoenix Wright: Crisis Trial
THIS GAME HAS BEEN CANCELED
Case 1: The Fatal Turnabout
Spoiler : :
An average case, an average defendant, an average attorney, an average murder. With all of these, why shouldn't there be a normal trial?
But Phoenix Wright, recovering from his recent trials and tribulations, has a whole new challenge to face.
One thing goes wrong...and everything is out of balance. The typical trial has a twist and suddenly, Phoenix is up against a whole series of cases, and there is a storm in the distance. It will take more than Phoenix and his friends to endure the crisis ahead. The final trials of Phoenix Wright are about to begin.

Welcome to Phoenix Wright: Crisis Trial
------------------------------------------
My introduction:
Spoiler : :
Hi, my name is Danchat and I'm new to Ace Attorney Online. I've played many of the featured trials and I think this website is a dream come true-being able to make our own cases. My goal is to make my trials the best I can make them, so I've read every topic on tutorials and requirements and tips and tricks and everything. After months of tweaking I'm ready to show AAO my trial-and eventually (hopefully) more trials. My main goal is just for you to enjoy this trial, and I really hope you do.
If you have any comments, don't hesitate to post anything. I want to hear your thoughts, ideas, and criticism. I want to make this trial as best as it can be, so please, go ahead and tell me what you think.

------------------------------------------
Phoenix Wright: Crisis Trial
Disclaimer: This game IS "in canon". These cases take place directly after Phoenix Wright: Trials and Tribulations.
So yes, there will be spoilers from Phoenix Wright: Ace Attorney through Apollo Justice.
It is highly recommended that you have played the first 4 Ace Attorney games before playing this one.
Case 1: The Fatal Turnabout
(Case details)
Spoiler : :
Phoenix feels the need to defend Mike Meekins, even though he is recovering from a recent traumatic trial. Though it seems like everything should be normal, something happens, and Phoenix has a new mystery to tackle. But will that jeopardize Meekins and get him guilty?

The case is finished.
Here is the link: http://aceattorney.sparklin.org/jeu.php?id_proces=32423
Case 2: The Anomalous Turnabout (NOW IN PROGRESS)
Spoiler : :
Familiar characters reappear, as does Phoenix's new mystery, and a peculiar case turns up that somehow relates an acquaintance of Phoenix and his enigma. A closed room case challenges him as he attempts to save his only lead.

PROGRESS: 17% (This case will NOT be finished)
Case 3: Turnabout Overdrive (Tentative Title)
NOT COMING OUT
Case 4: Turnabout Destiny
Go to the Turnabout Destiny topic here: http://aceattorney.sparklin.org/forum/viewtopic.php?f=15&t=8366

UPDATE: The case has been completed. Link to the trial has been updated.
UPDATE 2: The Fatal Turnabout 1.1 has been released. Also, the other cases have been announced.
UPDATE 3: Phoenix Wright: Crisis Trial has been canceled. Please see to

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Last edited by danchat on Sat Mar 16, 2013 9:46 pm, edited 7 times in total.



Wed May 16, 2012 4:48 am
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A link to the trial would be nice ^^'

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Wed May 16, 2012 4:50 am
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Bad Player wrote:
A link to the trial would be nice ^^'

I didn't know anyone could view it without hitting the "mark trial complete" button.

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Wed May 16, 2012 5:06 am
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@Bp:
Quote:
The case is next to finished but off some forums I read that I should post before I finish and I should get some beta-testers. I'm not sure exactly how to ask (or put up my trial for them without submitting it), but if someone could be kind enough to test my trial I would be very grateful :D .

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Wed May 16, 2012 5:10 am
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lolwhoopsnvm

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Wed May 16, 2012 6:16 am
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Update 1.0: The Fatal Turnabout has been finished. I tested it multiple times through and it is ready.
Please, if you play it and you want to say something about it, go ahead and post. I'm open to all criticism and complements.
The case is fairly easy, and I don't think a walkthrough is necessary. I'll make one if someone requests it.
If you are having trouble, I can also give you some free cryptic hints... :hobo:

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Mon May 28, 2012 1:05 am
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I finished playing this, and here are my thoughts. Note that I didn't include the relatively lesser things and that you can ask me if you have any questions. It wouldn't be much of a constructive criticism if I left you confused.

Spoiler : :
CHARACTERS:
* Mike Meekins – His dialogue needs a fair bit of work. He would never say “Oh my goodness gravy ITS A DEAD BODY”. His introduction is also a bit weird. “MIKE *pause* MEEEEEEEEKINS” You did get his sense of duty down well.
* Phoenix Wright – He was in character for the most part. He abused Payne way too much, though.
* Maya Fey – She was OK. I still don’t get why she brought Pearl.
* Pearl Fey – The one thing I don’t get is why she hid the evidence. Granted, she’s jealous on Maya’s behalf for Phoenix’s affections, but hiding evidence over it?
* Judge – This one you did well. The only problem was checking the watch.
* Winston Payne – Payne is pretty out of character. He has a trap, withholds important information and cuts off the witnesses. I also don’t think he would have let Meekins testify. He also needs to use “rookie” and “amateur” a lot more.
* Dick Gumshoe – He was decent. There are no specific problems with him, but he was just a bit off for my tastes.
* Jake Marshall – Ehh… He didn't really do much.

LOGIC:
* On the first cross-examination, did you really have to tell us EXACTLY what the first contradiction was, and tell us what evidence was in the second contradiction?
* The second testimony feels… forced. You know there has to be a contradiction on that last statement. Also, why would testimony from the defendant be recognized as evidence?
* You also give us the contradiction in testimony three.
* Testimony four just feels strange. Meekins’s interjection is very abrupt. There's no contradiction, so there's nothing else to say.
* Testimony five… OK, I expand on this in story.
* The proof of suicide, I feel, is very weak. You proved premeditation, not premeditation of a suicide.
* I'm not quite sure why the gloves are bloody or why Darryl didn't just wait to kill himself after Marshall had passed by.

PRESENTATION:
* I recommend that you take a look at the original AA games and see how they format their frames. It’s not necessary, but it helps from a presentation standpoint if you also follow the same “rules” for lines. The enter key is your friend.
* Your music is all over the place, and it’s a bit distracting when the player constantly thinks “That’s new”. You need to be able to use your tracks more than once. There is no reason to have 4 pursuit tracks and 3 objection tracks, especially in a 1,000 frame trial.
* I would change the track for your introduction. AAI1-3 opening theme just isn’t the background music for a murder in progress.
* The grammar needs improvement, but not with the sense of urgency that a lot of the newer trialmakers do. You will not believe how many writers struggle with this. I do recommend that you read over your trial. Exclamation mark abuse was painful.
* You were able to get your feet wet with sound effects. That’s a good start.
* Special effect use was good.
* You used the gavel effect. Good…
* In profiles, upload an external sprite of Payne in PW era.

STORY:
* I would not have made the mysterious voices thing as prominent as you did. Usually, if you feature something that highly, it is directly relevant to the case.
* Why was Franziska’s whip there, besides physically abusing the prosecution?
* I do like what really happened. This is Ace Attorney; it’s supposed to be crazy. When was the last time we had a normal case? That it was really a suicide was a nice twist, even if I did feel it was a bit predictable. (I’m not sure what others think.) By far, this was the best part of the case.

MISCELLANEOUS:
* Passwords are a nice idea, but you don’t really need them. There’s a save function.
* You shouldn’t be speaking directly to the player.
* Err… How did Meekins get on the stand?
* Payne should never have objected before Phoenix even pressed.
* Everybody really overreacts to the contradictions.


Don't feel bad about the number of things I noted. A lot of it is because this is your first trial. Listen and act on the criticisms that others have, keep trying, and your trials will get better and better. And once again, ask me if you have any questions.

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Fri Jun 01, 2012 12:37 am
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Thank you for reviewing it! I really appreciate it! :D I wrote back a response in the spoiler tag below.
Spoiler : :
CHARACTERS
Mike Meekins - I really used him mainly as comedic relief....which a defendant probably shouldn't be. I'm not sure exactly what to do with his dialogue...
Phoenix Wright - One of the things I focused on was getting him right-because if his dialogue was shabby, it would really bring down the whole case. I think I should limit the abuse on Payne, yes, I think presenting the whip on him twice was a bit overboard.
Maya Fey - You're right, I didn't get her character down. I should play the games again to review, but do you have any suggestions on her character?
Pearl Fey - Basically an excuse for the evidence to be missing. I could have probably thought up a better way, but if it ain't broke...
Judge - Would there be a better time filler other than the judge looking at his watch? Plus, should the judge side with the prosecution more? That's how it is for most AA cases, but the judge was pretty impartial this time around.
Payne - I think I may remove the trap. It doesn't match with the evidence that Meekins isn't in the same department. I'll get Payne's dialogue looking better soon.
Gumshoe - There isn't many ways to use him anymore, with salary cuts and easy contradictions being overused......
Marshall - Usually, the main witness should be impressive, or somewhat impressive. I'm not sure how to expand on him.
LOGIC:
Okay, yes, you're right, I shouldn't give way those easy contradictions. I made the case too easy, even for a beginners' case.
I know Meekins's testimonies (and interjections) are a little strange, but I'm not sure how else to do it.
The proof of suicide....yeah, it is weak. But I don't think I can change that.
I don't recall the gloves being bloody....but I the gloves are almost obsolete because they aren't used for any contradictions. Should I get rid of the gloves? But then there isn't enough evidence.... :?
The logic isn't and can't be perfect, but I'll see if I can change anything.
PRESENTATION
After I wrote the case, I went back and hit the enter key a lot, but I should probably go through another time.
One of the main problems, I admit, was that I wrote the whole case in a month but for the past few I've been editing it. It's not a bad thing, I've read all the guides and tips on this website and that has made it much better than the first version. At some points, I had to get rid of some ridiculous stuff from my trial.
I think the music is average - should I play themes longer instead of switching? Or should I re-play themes later on? (Agreed, I liked using different versions of objection and cornered.... :roll: ) Or when Meekins interrupts (twice), should the music continue or should I switch to eccentric? Or switch to something else?
You are completely correct about the opening music. Do you recommend for a prologue theme?
I really focused on the grammar and correct spelling, and I know what you're saying with the struggling writers. I'm a bit of a writing perfectionist, and I can't stand misspelled words. Bad grammar gives a trial a bad taste.
I eased in on the sound effects.
Not sure how to get Payne's normal profile.....(but do I really even need his profile? I guess he was in the games....)
Did you like the custom map I made?
STORY:
Yeah, I figured someone would get on me about the whip, and I considered cutting it, but I kept it. It will have a little more meaning in the second case. (but admittedly, not much)
The mysterious voices thing is what links this case to the next upcoming cases. I know, it really misdirects you, but it will have significant meaning in the future. (And if it wasn't for them, there wouldn't be a need for a new series.... :gumshoe: )
A really basic case can be boring (case 1-1 *ahem*) so I decided to make it exciting. I'm glad you liked that part.
MISC:
The passwords are really for my benefit. I don't use save points that often.
If Phoenix shouldn't be talking to the player, then what should I do? I'm out of ideas....
How did Meekins get on the stand? You mean when he was interjecting? I don't know.....(it's an AA thing I guess)
I know Payne shouldn't have objected when the player pressed, but I thought it was pretty funny. (=3)
Doesn't everyone always overreact? Well, I guess not as much....
Again, thanks for playing! There's an easter egg hidden in the case, since you gave me this review I'll give you a hint: Use both passwords and try presenting something else to Payne.....(other than the whip)

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Fri Jun 01, 2012 4:42 am
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I've included my responses in indigo.
danchat wrote:
Thank you for reviewing it! I really appreciate it! :D I wrote back a response in the spoiler tag below.
Spoiler : :
CHARACTERS
Mike Meekins - I really used him mainly as comedic relief....which a defendant probably shouldn't be. I'm not sure exactly what to do with his dialogue...
Well, Meekins is a comic relief character. You don't need to change that. I would just make Meekins more in-line with his in-game character. You got the megaphone part right, but you made him a bit too weird, even for Meekins.
Maya Fey - You're right, I didn't get her character down. I should play the games again to review, but do you have any suggestions on her character?
She just didn't come off as her quirky self. Her first response to seeing Meekins should have been trying to make friends with him, not calling him a freak.
Judge - Would there be a better time filler other than the judge looking at his watch? Plus, should the judge side with the prosecution more? That's how it is for most AA cases, but the judge was pretty impartial this time around.
That wasn't a big problem, I thought.
Marshall - Usually, the main witness should be impressive, or somewhat impressive. I'm not sure how to expand on him.
He was the main witness? He testified just as many times as Meekins, and you spent longer on Meekins' testimonies.
LOGIC:
The proof of suicide....yeah, it is weak. But I don't think I can change that.
Here's an idea. If the crime happened like that, then the gun should be in Darryl's hands. Maybe you can have Payne forget this and then have Phoenix prove it by asking Payne a question. If one is "Where was the gun found?", it's solved.
I don't recall the gloves being bloody....but I the gloves are almost obsolete because they aren't used for any contradictions. Should I get rid of the gloves? But then there isn't enough evidence.... :?
There's no rule on how many pieces of evidence you need.
PRESENTATION
I think the music is average - should I play themes longer instead of switching? Or should I re-play themes later on? (Agreed, I liked using different versions of objection and cornered.... :roll: ) Or when Meekins interrupts (twice), should the music continue or should I switch to eccentric? Or switch to something else?
You should re-use themes. One objection and one cornered will do. When Meekins interrupts, I would stop the music before we know who is speaking but then switch to eccentric when we know it's Meekins.
You are completely correct about the opening music. Do you recommend for a prologue theme?
I'd play around if I were you, as nothing comes to mind really easily.
Not sure how to get Payne's normal profile.....(but do I really even need his profile? I guess he was in the games....)
I'd say you would. Familiarize yourself with court-records.net because they have a lot of content there. For Payne, you need to go to characters. Find the profile of Payne, save it to something like Dropbox or Photobucket and then use that as the profile sprite for Payne on the "Profiles" tab.
Did you like the custom map I made?
Not bad at all. Custom content is good.
STORY:
The mysterious voices thing is what links this case to the next upcoming cases. I know, it really misdirects you, but it will have significant meaning in the future. (And if it wasn't for them, there wouldn't be a need for a new series.... :gumshoe: )
I'd tone it down just a little bit.
MISC:
If Phoenix shouldn't be talking to the player, then what should I do? I'm out of ideas....
He can explain things in third-person. Instead of "You'll learn that Maya's pretty quirky," write "Maya is pretty quirky" or "I've learned that Maya is pretty quirky."
Doesn't everyone always overreact? Well, I guess not as much....
Yeah, they don't normally react that much.
Again, thanks for playing! There's an easter egg hidden in the case, since you gave me this review I'll give you a hint: Use both passwords and try presenting something else to Payne.....(other than the whip)
I'll look for it. I'm a bit busy at the moment, so I can't do it right now .

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Sun Jun 03, 2012 2:31 am
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OK! I'll be making some changes to it sooner or later. Thanks for the help! :D

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Wed Jun 13, 2012 8:31 pm
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UPDATES: The Fatal Turnabout Version 1.1 is complete. Anybody, please beta-test it for me, because soon it will be up for a Q&A.
Also - I have put the plans for this series on the first post. All of the cases will hopefully and eventually be made....
That's all for now. Please post if you can! ~Danchat

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Fri Jun 29, 2012 5:18 am
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Well, alright, I've started playing this, since you're considering putting it up for a Q/A. I'm going to keep in mind that this is your first trial. I can't say that I've come very far (just passed the lobby scene - sorry, reviewing takes up a lot more of my time than I'd like). These are my notes I took while playing. Unlike my standard notes, these are pretty much just general thoughts, mostly focusing on the major, basic stuff. Sooo... Yeah. Keep in mind, I'm not exactly a perfect reviewer and I'm sometimes a bit too direct. With that being said...

Spoiler : My Thoughts so far :
-- The Fatal Turnabout (1.1.) Notes --


[Prologue]
  • Make the text color different for every person. It's pretty confusing when I don't exactly know who's saying what.
  • The entire prologue seems... strange. I'm not sure how to describe it. I'm going to apply the rule: 'Show, don't tell' here. Prologue's are: A) Usually very vague in what the present and B) The characters in them don't say out what what they're doing. I think that's my biggest problem with it, actually... Stuff like 'You are going to die' doesn't really sound well in these kinds of things...
  • I believe you have a line that crosses the four-line limit

[Court Lobby]
  • I don't think there's any need for breaking the fourth wall. It pretty much, logically, goes without saying that the people who play these things are fans who have beaten the games and want more. Also, it pretty much gives away the direction this trial will take.
  • Why isn't the Attorney' Badge in the Court Record?
  • Again, SHOW - Don't tell! Perhaps you could have Phoenix narrate on his position in life after the events of T&T or something like that and then have Maya jump in. Otherwise, the scene lacks the actual connection with the player, ya know?
  • Ehhh... When Maya goes to training, it's usually training in the Kurian Village (A. K. A. Cardy's excuse not to have her in Snow XP)
  • I think Phoenix would call her 'assistant', not 'partner'
  • No need for Phoenix to call her 'quirky'. Just have him explain who she is. You can also use this to your advantage to tell how she dealt with the events of T&T.
  • Pretty sure Maya's not that stupid not to know what 'quirky' means...
  • WHAT ARE YOU TALKING ABOUT?! YOU DID THAT FOR THE ENTIRE... Uhn... SOME CASE! YOU LEFT HER AT HOME, DAMMIT!
  • Again, if you're going to go through the trouble of introducing us to the characters, then you might as well explain their backstories and their personalities. Otherwise, why have the character introdcutions at all?
  • Pretty sure Maya would at least know who the client is... Maybe there's a better way to say who the client is without anyone actually asking who it is? Like, at one point, you could just have the client show up, can't you? And that's when the player would be introduced to him.
  • You could set the actual excuse for Maya being there something like... Nick thinks he can handle it on his own, to help her relax after the events of T&T and she comes, anyway?
  • 'That guy'? ....Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeah, that's not gonna work. Again - maybe you could just have Meekins butt in the conversation? BTW, didn't Phoenix say that his client wasn't here yet? Also, if it's possible - always avoid using '................................'. You could just the leave the frame empty.
  • Another thing - avoid using the same phrases or words in sentences that come right after another (especially if they're used by diffrent characters). Kind of hurt the dialogue. I also feel like you could maybe steer the conversation into brining into what happened? Perhaps somehow tie the fact that Maya doesn't know Meekins to RftA and use that string to get to the what happened subject?
  • But... if Phoenix already heard this, wouldn't it be more logical for someone else to be surprised? ...Well, no, actually, since they don't know Meekins to be surprised... In any case, Phoenix shouldn't be surprised by that. Perhaps you could have someone like Maya ask 'You work at the hospital' and have Meekins go on a long rant on how he lost his job, so on and so forth.
  • Even Mike Meekins isn't that stupid. His stupidity comes from the fact that he's so devoted to his work he pretty much know nothing else.
  • BTW, why not just use the court lobby music for this?
  • No.... According to the Court Record, I don't have even that. ...Also, Phoenix isn't that stupid, either. ...Maybe you can set this situation up like this: Phoenix gets a call from Meekins, the trial is tomorrow. With no evidence, Phoenix is forced to show up and defend him because he's certain Meekins isn't capable of murdering anyone. Maya comes along, too, against Phoenix's wishes. And then you can proceed with what happened.
  • Oh, come on. That's.... That's... No. Just no, I'm sorry - but Pearls would NEVER do that. ...Maybe in a comedy, sure, but... no. She wouldn't do that intentionally. Also - most of Phoenix's 'evidence' isn't really... uhn... Physically with him. Most of it is with the police... I think. Come to think of it, I'm... not really sure how that works... >_>

-- To be Continued --


So far, I'm kind of split. The dialogue could use some improvement and some things are... uhm... silly. But, if there's one thing I've learned in my days is that I should never judge a book by it's cover. I usually see that people have better luck and are able to write smoother during the trial stages of the game, soo... Yeah. I'm most certianly finishing this.

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Wed Jul 11, 2012 3:50 pm
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Yay! Another review! Thank you for playing it, and I am making my responses to your critique in the spoiler tag. Take your time playing through it! :D
Spoiler : :
OK, I think I'll change the text in the prologue, I do agree, it is a bit difficult to tell who's who.
I'll change some of the wording in the prologue. I don't recall a line passing the 4-line limit, but I'll take a look.
Huh.....should I totally discard my little intro to the game? Would that be okay?
Oh.... :o ..let me fix that Attorney's Badge.
Okay....I'll change the dialog with Nick and Maya to make it more for the perspective of the fans, and after T&T, and away from the introductions.
FYI - I was reading one of the guides on the website here and it told me to use an intro to the game and every character - however if you think it's a better idea to just get rid of them in the first place, then I'll discard them.
Quote:
WHAT ARE YOU TALKING ABOUT?! YOU DID THAT FOR THE ENTIRE... Uhn... SOME CASE! YOU LEFT HER AT HOME, DAMMIT!

I'm sorry I didn't get it, but what do you mean by this?
I guess your explanation of Maya being there would work. Nick doesn't tell Maya about the trial but she figures out and shows up anyways.
I'm still re-thinking Meekins's intro. I wanted Maya to be more in character and to try to be friendly to him, but I haven't thought up of anything. If you have any ideas, go ahead and tell me.
Oops, I thought I turned off Maya's music....I think I want to play the court lobby music for the whole time here.
So you really think I should change the reason why the evidence isn't present? I guess....
I have no idea how evidence works either. :side:

I see what you meant by "I usually see that people have better luck and are able to write smoother during the trial stages of the game, soo... Yeah."
I have gotten better as the trial progressed, however, if you thought things were off in the court lobby, just to warn you, you'll think many things are off during the trial. But keeping playing and thank you again!

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Fri Jul 13, 2012 8:15 pm
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danchat wrote:
Quote:
WHAT ARE YOU TALKING ABOUT?! YOU DID THAT FOR THE ENTIRE... Uhn... SOME CASE! YOU LEFT HER AT HOME, DAMMIT!

I'm sorry I didn't get it, but what do you mean by this?

Uhm... I think it had something to do with the Kurian Village... I think. I forgot. xP

Quote:
FYI - I was reading one of the guides on the website here and it told me to use an intro to the game and every character - however if you think it's a better idea to just get rid of them in the first place, then I'll discard them.

I probably should've explained - the intros themselves... don't really introduce the characters or their backstories. ...So, I just thought they were... kind of pointless.

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Fri Jul 13, 2012 8:18 pm
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Why Pearl was brought along, perhaps? Maya says that she can't leave Pearl alone at Kurain in this trial, but she might not have been brought along for a trial. (I can't remember off the top of my head either.)

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Sat Jul 14, 2012 12:26 am
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