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[E][P] Perceiving 
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Joined: Sat Oct 01, 2011 8:22 pm
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Is there any possibility to add perceiving to Cross-Examination? I read tutorial, but it's not the same...


Sat Nov 26, 2011 7:31 pm
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It's been suggested many times before. It won't be added in the near future.

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Sat Nov 26, 2011 7:35 pm
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Even if the feature WAS there, perceive sprites haven't been ripped.

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Sat Nov 26, 2011 11:45 pm
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Actually, I have the background. The eye has also been ripped as a sheet on CR.

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Sun Nov 27, 2011 5:01 am
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You can't add it to the CE directly, but you can do perceiving in a form of press conversations (I coulda sworn Thursday you made a guide on it...Or was it someone else?)


Sun Nov 27, 2011 5:40 am
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Huddini wrote:
You can't add it to the CE directly, but you can do perceiving in a form of press conversations (I coulda sworn Thursday you made a guide on it...Or was it someone else?)

I'm pretty sure the OP read mine (he mentions reading a tutorial), but he wants it to feel more authentic.

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Sun Nov 27, 2011 6:38 pm
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Well, now I think is better time to make than ever. Why? Because now we have HD sprites - which can be easily made into perceiving sprites of AA1-3 characters. I'm going also to try and rip AJ perceiving sprites. That would be great addition to our cases ;)


Sun Mar 18, 2012 6:17 pm
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So, let me guess, no success on that ripping? Contact me if you want to have another go at it, but with the aid of someone with extraction skills.

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Fri May 18, 2012 3:46 pm
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You know, I'm not really good at this. The only my method is making screens at each position of this "eye" on one pose... But if someone would be able to get them from game code it would be great.


Tue Jun 05, 2012 9:26 am
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Well, I could send you all the extracted files. But you'd have to figure out which ones actually are the perceiving stuff.

And no, I do not expect you to find the graphics without proper extraction. You see, the image data is compressed. You must decompress stuff before you have a chance of identifying the data. I made the tools to do this. You can get the raw, decompressed, data files here. Most of the files lack headers, so it is mostly raw palette/tile/cell/screen data.

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Thu Jun 14, 2012 11:37 pm
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Well, I guess I'm not able to do that with all of them being binary files. >_>


Fri Jul 06, 2012 10:15 am
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