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Tips, tricks and info 
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Added. ;) Thanks.

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Wed Mar 16, 2011 11:23 pm
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The trial system is a good idea.

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Yeah, so, i might get active on some of the RP's and i might also remake some friends.

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Thu Apr 14, 2011 2:27 am
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As suggested by ED, I've added links for places to get sprites.

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Mon Apr 25, 2011 5:23 pm
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Mia flipping her hair is 200 centiseconds. And I think just about everyone's desk slam is about 100 centiseconds.

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Sun Jul 24, 2011 6:46 am
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They're meant to be handled by start-up sprites anyway, and they're going to be changed soon. :)

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Sun Jul 24, 2011 10:02 am
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Is there a guide for how to answer questions and stuff? I'm on that part and I'm stuck. :(


Sat Aug 13, 2011 2:06 am
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Have you read the documentation? :) If you're not sure, don't hesitate to post your own question anyway. :)

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Sat Aug 13, 2011 11:27 am
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Meph wrote:
Have you read the documentation? :) If you're not sure, don't hesitate to post your own question anyway. :)


But from personal experience, when we ask something like that, a mod or something usually just sends us a link, and doesn't answer the question directly at all...
:P

(Which is kinda mean, in my book XD)

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Sun Aug 14, 2011 5:44 am
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Well, I try to do the best I can, but I'll keep that in mind. :P

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Sun Aug 14, 2011 10:41 am
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I'm just trying to figure out how to make questions and then have the animations after the questions are answered. Like, I want the animation for one question to play without also another animation from another question being answered. I don't know how to do that.

The documentation doesn't go into a whole lot of detail about it...


Sun Aug 14, 2011 8:53 pm
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You might want to rephrase that question, check your terminology, and ask it in a separate thread. It's very confusing. :?

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Sun Aug 14, 2011 8:55 pm
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Basically what I'm saying is this:

I have a question asked in my game.

Selecting one answer leads to one series of events/animations. Call this possible scene #1

Selecting the other leads to another series of events/animations. Call this possible scene #2

How can I make it so possible scene #1 plays after the selecting the answer that triggers it, without animations from possible scene #2 also being played and vice versa?

Does that help?


Sun Aug 14, 2011 9:45 pm
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Use the "select answer" action.

Define the frame redirection per choice, so choice 1 goes to X frame and choice 2 goes to Y frame. At the end per scene, use the "go to frame" action. That's as simple as I can explain it.

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Sun Aug 14, 2011 9:55 pm
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How do you do the witness testimoney/cross-examination sounds? If I do it as two separate frames, the sprite disappears on the second sound, and if I merge teh frames, they play at teh same time.


Tue Dec 06, 2011 4:09 am
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iirc ED covers all that in his guide

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Tue Dec 06, 2011 4:41 am
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