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Generic ForumMafia DAY 4 GO 
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For those of you who don't know how to play Mafia (Yes they do exist) I'll break it down as simple as I can:

When the round beings, players are assigned random roles. These roles belong to either one or two groups: The townspeople (townies) and the Mafia. The townspeople's job is to try to figure out who the mafia is, and will vote on one person to lynch per day. The mafia's job is to pick the townies off one by one, until their numbers are equivalent to the townie roles. There's a lot of special roles but for the most part that's the basic purpose of it all, special roles allied with the townies are still trying to kill the mafia and special roles allied with the mafia are still trying to kill the mafia. Heavy discussion is encouraged.

The roles you can be assigned are:


Spoiler : roles :
Townie: Generic townsperson

Mafia: Generic mafiaman

Doctor: Can choose one person every night phase, will save them if the mafia targets them. Town sided.

Cop: Chooses one person to investigate per night, will discover if they are town or mafia, but not their role.

Fool: Wins the game if lynched, but not if killed by any other means. Independent.

Armorer: Can craft a gun every odd numbered day (recipient of gun must call out their target publically, will kill unless vested) and a vest every even numbered day (protects from nightkills and hunter shot but not from any other methods of death) and give it to another person. Cannot keep equipment for himself. Townie side.

Lover: Can choose to love a target before game start, is locked to that target. If the lover target or the lover is night or daykilled before next night phase then both of them will die. Independent, wins if living at end.

Stripper: You know, that one girl who goes over to the Night Phase people and makes sure they get nothing done that night. Except... well, come on, you know. Townie side.

Hunter: Will kill a random mafia if mafia killed on night phase. Townie side.

Miller: Town sided, but will appear guilty if investigated.

Lunatic: Will kill a person at random, if lynched. Townie side.

Killer: Kills one person every night, wins if last man standing. Independent.

Yakuza: Mafia converter, can convert a townie into generic maf by sacrificing self.

Shrink: Can protect a person from being converted every night. Town side.

Governor: His votes count twice. He also has the ability to negate a lynch, once per game.

Thief: Can steal a gun that the Gunsmith has left at someone's house, or the Bulletproof's vest if it still exists. Can try to steal once per night phase, Mafia sided.

Stalker: Mafia sided, can investigate a townie to find out their role once per night.

Framer: Can choose one person per night, that person will appear guilty if investigated. Sided with mafia.


PLAYERS:
Gumpei Stripper
Contemplator Stalker
Bentup Lunatic
TwiGav
Zeel
GuardianDreamer Cop
Nudalman
Wackyman Framer
Topaz
Bad Player
Dypo deLuna
Godot Mango Yakuza
The Fury Wraith Doctor
Blackrune
CardiaX
deHughes

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Last edited by SwagmaWampyr on Sun Oct 16, 2011 4:46 am, edited 29 times in total.



Mon Sep 12, 2011 11:57 pm
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First off, it's called a 'hooker,' not a 'striper.' :P

Also we could use a governor. Maybe throw in a lover to spice things up. But it depends on how big of a crowd this draws. But yeah, sign me up for this.

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Tue Sep 13, 2011 12:12 am
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Wackyman wrote:
First off, it's called a 'hooker,'


I know that, I'm trying to be family-friendly here! :awesome:

And, hmm... would it be OP if I gave the Governer double-vote as well as the ability to go "lol Nolynch" once a game?

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Tue Sep 13, 2011 12:13 am
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I'm not sure if replacing it with stripper makes it more family-friendly. xD

Well since the only reason I would think a governor would override a lynch would be the save himself I see no reason why not to give him double-vote power.

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Check out my first trial co-created with Dypo_deLina Firing up the Turnabout!
Creator of Shiori Kimura in Requiem of the Shadows, Trama Salamander in Cold State, Maria Popple in Desertia, Payler Pik in Leo Minor and Desmond Killton in Vermilion Sunset. In non-RP land, you can call me Wacky or Wacky McWack.
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Tue Sep 13, 2011 12:18 am
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Okay. Let's recap.

Quote:
Generic Townie
Generic Mafiaman

Doctor: Can choose one person per night, that person will not die if targeted by Mafia.

Detective: Can investigate one person per night, will discover that person's role.

Fool: Wins the game if lynched.

Gunsmith: Can craft a gun every two days and give it to another person. Cannot keep guns for himself. Townie side.

Stripper: You know, that one girl who goes over to the Night Phase people and makes sure they get nothing done that night. Except... well, come on, you know. Townie side.

Hunter: Will kill a random mafia if killed on night phase. Townie side.

Lunatic: Will kill a person at random, if lynched. Townie side.

Bulletproof: Can survive one mafia kill and a gun, but will not survive lynching. Townie side.

Negotiator: Mafia converter, can convert a townie every three days. Cannot convert Fool.

Lookout: Can spy on a townie to see what they're up to on Night Phase. Sided with Mafia.

Hero: Cannot be converted, will kill Negotiator. Townie side.

Governor: His votes count twice. He also has the ability to negate a lynch, once per game.


Any qualms with this setup?

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Tue Sep 13, 2011 12:22 am
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One question: Will Hunter/Hero still kill someone if stripper chooses them that night as well? I mean you could argue that its a passive effect that will always work (like bulletproof)... but you could also say it's a night action that only triggers if they are killed/converted, but can be blocked.

Other than that, I'm in.

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Tue Sep 13, 2011 12:25 am
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Hunter doesn't kill someone when stripper visits them usually so I don't see why Hero would.

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Tue Sep 13, 2011 12:27 am
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I'm in this... for the hell of it XD

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Tue Sep 13, 2011 2:14 am
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I think we could do with more powered maf's. Them be fun.

Count me in though.

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Tue Sep 13, 2011 4:21 am
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I kind of agree with Professor deHughes, but I'm not sure what else can be done. Maybe a Thief that could steal and use a townie's gun? Kind of a weak role generally, but pretty strong if you get a good read, but we already have a lot of those roles already...

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Tue Sep 13, 2011 11:43 am
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Looks really town-sided.

I think you should also be a little more specific on what lookout does. (Does he see who visits the person? Who that person visits? Both? Neither?)

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Tue Sep 13, 2011 5:24 pm
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If it looks townsided then we better do both.

Will thief balance it? (I'm considering making it so he can steal BP's vest too), and if not, what will?

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Tue Sep 13, 2011 5:31 pm
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A stalker would probably work nicely

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Tue Sep 13, 2011 6:23 pm
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Stalker it is then.

Will organize the OP and open signups later.

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Tue Sep 13, 2011 6:24 pm
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Can I sign up for a Gunsmith? :awesome:

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Tue Sep 13, 2011 7:53 pm
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