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Official AAO request - Psyche locks animations 
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Hi everyone,

As you know, I've said monthes ago that I would work on Psyche-locks for the editor this summer. Well, I spent the last two days (my first 2 days of holidays :-P) working on it and it seems almost complete, technically speaking, and my tests seem to run fine. However, I'm needing help with the graphics.

Here are the pictures I made that I currently use :
Background chains appear
Foreground chains appear
Lock appears
Lock explodes
Background chains disappear
Foreground chains disappear

You'll notice that they are 512*384px and that the lock is centred on them. That is so that I can place the lock anywhere on the screen and still have complete chains.

Anyway, here's what I need now :
  • DS screenshots showing how to position the locks Done, thanks to Jibber's reference pictures
  • I need someone to remake the "Chains disappear" one with the blur effect like in the games (cf this )
  • Also, if someone can remake the "Lock appears" one, I think the animation looks weird for some reason.

Also, please note that the animations must not be looped, it must animate only once until it's reloaded.


If anyone can help with that, I'll be very grateful :D



EDIT : Post updated with what I need now. Original post below.
Spoiler : Original post :
Here's what I need, in detail :
For each n between 1 and 3, I need :
  • An animation where chains and n psyche locks appear. It is to be named n apparition.gif
  • An animation where one of the n locks explodes, so only n-1 remain at the end. Named n explosion 1.gif
  • An animation where one of the n-1 remaining locks explodes, named n explosion 2.gif, etc. until n explosion n-1.gif
  • An animation where the last lock explodes and the chains disappear, named n explosion n.gif

Have a look at this folder, it contains the animations I'm currently using. You'll notice that they're GBA sized, which is not enough since AAO is DS-sized. That's why I need people either to find or create the animations.

By the way, I asked only up to 3 locks, but if you can continue up to 5 or 6 in the same way, it'll be even better :)

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Sun Jul 19, 2009 9:06 pm
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I tried animating them but couldn't get the timing right, so I'll just post up my ZIP files of the frames in case someone who can do it needs them.

Background
One lock appears, but if someone can figure out the positioning of the chains and locks for multiple locks it can be used for as many as you like.

That said, what should the filename be for the chains appearing background? It would have to be a separate file, right? Since the character appears in-between the back and front chains.


Sun Jul 19, 2009 9:55 pm
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tetrisalphabet wrote:
I tried animating them but couldn't get the timing right, so I'll just post up my ZIP files of the frames in case someone who can do it needs them.

Background
One lock appears, but if someone can figure out the positioning of the chains and locks for multiple locks it can be used for as many as you like.

That said, what should the filename be for the chains appearing background? It would have to be a separate file, right? Since the character appears in-between the back and front chains.


Thanks for these, that's a start :wink:
I had never noticed there was a background for it; my system currently only handles the foreground chains and locks. The choice of the background is still up to the trial author, so he could use yours anyway :wink:

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Sun Jul 19, 2009 10:07 pm
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Here's a photobucket album of all the animations' sheets. I can't be bothered t compile them at the moment, so if someone else wants to, be my guest.

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Mon Jul 20, 2009 2:57 pm
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RandomJibberish wrote:
Here's a photobucket album of all the animations' sheets. I can't be bothered t compile them at the moment, so if someone else wants to, be my guest.

Err... Thanks, but it asks for a private album password that you didn't give... :P


Anyway, I've been working with what Tetris gave me and his idea of using only one picture at different places. It required me to change the way the whole game is displayed, but... :mrgreen:
It's going well, although not finished, but I'd need a reference picture for the placement of the 5 locks. So if anyone has a DS screenshot of a character with 5 psychelocks, that'd be nice too. :wink:

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Mon Jul 20, 2009 4:02 pm
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Jibber, make the album public. :)

Once you do, I'll work on the Locks and see if I can get the timings right. :)

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Mon Jul 20, 2009 6:26 pm
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How do you make album's public? Sorry, I'm bad with phottobucket XD

I'm going to compile them now, anyway, so it doesn't matter. Do you want the animations looping or not?

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Mon Jul 20, 2009 6:45 pm
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So... As I said, I've just remade the display system so that only one set of pictures is needed, and background chains are supported.
Here are the pictures I made that I currently use :
Background chains appear
Foreground chains appear
Lock appears
Lock explodes
Background chains disappear
Foreground chains disappear

You'll notice that they are 512*384px and that the lock is centred on them. That is so that I can place the lock anywhere on the screen and still have complete chains.

Anyway, here's what I need now that I've switched to that system :
  • DS screenshots showing how to position the locks
  • I need someone to remake the "Chains disappear" one with the blur effect like in the games (cf this )
  • Also, if someone can remake the "Lock appears" one, I think the animation looks weird for some reason.

Thanks to anyone that'll help with this :)

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Mon Jul 20, 2009 6:49 pm
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Well, my images still show the correct positioning, so they are vaguely useful XD.

Oh, btw, I believe the background ones have a steeper angle, you'll see when I figure out how to publicise my album XD.

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Mon Jul 20, 2009 6:51 pm
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RandomJibberish wrote:
Well, my images still show the correct positioning, so they are vaguely useful XD.

Oh, btw, I believe the background ones have a steeper angle, you'll see when I figure out how to publicise my album XD.

Okay, well I can't wait to have access to your album :P

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Mon Jul 20, 2009 6:54 pm
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*continues clicking random photobucket buttons*

EDIT: It should work now.

http://s555.photobucket.com/albums/jj47 ... =slideshow

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Mon Jul 20, 2009 6:55 pm
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Thanks, it works :wink:

By the way, this link is better since it goes directly to psyche locks : http://s555.photobucket.com/albums/jj472/13Jibber/Psyche%20Locks/ :)

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Mon Jul 20, 2009 6:58 pm
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Bah, as I said, I'm bad with photobucket XD.

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Mon Jul 20, 2009 7:21 pm
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^^

Anyway, thanks a lot for this, now I have the correct placement for the locks.
Now, If you, Meph or anyone else wants to try to work on the two animations I'm not satisfied with (Chains disappear and Lock appears), it'll be perfect. But it's already great :)

I guess I'll be able to make the update tomorrow. I still have to check on possible glitches with older trials (since I changed an action used for the Talk panel in a place, so that it handles the "magatama" icon), but it should be fine. :)

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Mon Jul 20, 2009 7:30 pm
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Oh, I see the problem I mentioned with the chain angles: I think you mixed up the BG and FG locks XD

Anyway, I'll look at those animations, but I think they're okay.

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Mon Jul 20, 2009 7:44 pm
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