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Narokh
Joined: Sun Mar 29, 2009 8:18 pm Posts: 252 Location: Germany
Gender: Male
Spoken languages: German, English
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Hey everybody, I recently finished creating my first case and am now attempting to do some custom sprites for the OCs I used. I have near to none experience in spriting / sprite editing, so it's nothing that great really. But I thought I'd share what I've got so far. Just don't expect anything too great.  Matt Silver - Based on Phoenix Wright, with different mouth, eyes and hair Turned out o.k. I think.  James Tyron - Based on Godot and Klavier Gavin I actually like this one, even if the hair is a bit wonky. Interestingly enough, the guy that I got killed in my first case is much more fun to work with than the main OC.  Casual/Co-council Matt Silver Based on AA4 Phoenix More to come. I hope to get a complete batch of animations for Matt done, so I can replace the placeholder-Phoenix ones in my trial. Comments and feedback are greatly appreciated, as always.
Last edited by Narokh on Sat Apr 09, 2011 1:21 am, edited 25 times in total.
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| Sun May 24, 2009 2:58 am |
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~Lights~
Joined: Sat Dec 13, 2008 5:24 am Posts: 1492 Location: Canadia, eh?
Gender: Female
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Ahh.. If you changed James' hair, I think it would look a bit better. Edit: I mean hair colour*
_________________Frachement, ma cherie... We're Sorry, But The Number You Have Reached Is Not In Service. -Inactive- AIM: Lights5229 if you want to find me;
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| Sun May 24, 2009 4:32 am |
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Narokh
Joined: Sun Mar 29, 2009 8:18 pm Posts: 252 Location: Germany
Gender: Male
Spoken languages: German, English
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Slightly changed James' hair in the court version, to better match with the frontal view. ~Lights~ wrote: Ahh.. If you changed James' hair, I think it would look a bit better. Edit: I mean hair colour* I've tried out a few different colors, but those didn't really look good. I understand that a different color scheme for his hair would help distinguish him more from the original Klavier sprite, but currently I can't find any decent looking colors.
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| Mon May 25, 2009 2:05 am |
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King Pie
Joined: Mon Jun 15, 2009 11:26 pm Posts: 984 Location: I am
Gender: Male
Spoken languages: English
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Why don't you post the horse face dude?
_________________Go here alot DAVE X PIE FOREVER
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| Mon May 25, 2009 2:07 am |
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Narokh
Joined: Sun Mar 29, 2009 8:18 pm Posts: 252 Location: Germany
Gender: Male
Spoken languages: German, English
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I Love Pie wrote: Why don't you post the horse face dude? There's not really much of him yet, except for a simple blinking animation. That's barely more than my avatar, so I figured I'd wait untill I can actually make some more decent ones for him.
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| Mon May 25, 2009 2:20 am |
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King Pie
Joined: Mon Jun 15, 2009 11:26 pm Posts: 984 Location: I am
Gender: Male
Spoken languages: English
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Whats his name?
_________________Go here alot DAVE X PIE FOREVER
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| Mon May 25, 2009 3:20 am |
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Zeroes
Joined: Sat Jul 05, 2008 4:40 pm Posts: 3637 Location: Drifting the 'verse...
Gender: Male
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Hey, about Matt Silver; was the name based off Ethan Frome?
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| Tue May 26, 2009 2:32 am |
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Narokh
Joined: Sun Mar 29, 2009 8:18 pm Posts: 252 Location: Germany
Gender: Male
Spoken languages: German, English
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Zeroes wrote: Hey, about Matt Silver; was the name based off Ethan Frome? Nope, never heard of it before - had to google it to know what you mean. I came up with the name more or less randomly, so it's only a coincidence.
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| Tue May 26, 2009 5:48 am |
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Zeroes
Joined: Sat Jul 05, 2008 4:40 pm Posts: 3637 Location: Drifting the 'verse...
Gender: Male
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Odd. XD
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| Tue May 26, 2009 5:56 am |
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Narokh
Joined: Sun Mar 29, 2009 8:18 pm Posts: 252 Location: Germany
Gender: Male
Spoken languages: German, English
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Added two new animations for the "thinking" pose. I'm quite happy how those turned out. The talking animation isn't blinking though - it didn't look good with only half-opened eyes to begin with so I decided to leave it out. 
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| Tue May 26, 2009 3:54 pm |
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RandomJibberish
Joined: Tue Jul 01, 2008 12:55 pm Posts: 2721 Location: UK
Gender: Male
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His chin doesn't move. Otherwise, it's good 
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| Tue May 26, 2009 3:58 pm |
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Narokh
Joined: Sun Mar 29, 2009 8:18 pm Posts: 252 Location: Germany
Gender: Male
Spoken languages: German, English
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Yeah, I'm a lazy bum still getting into sprite editing, and this seemed like a bothersome detail that would even take more time to finish each sprite/animation. Mostly, they actually don't move that much on the original sprites, so I thought it wouldn't be too grave.
I might adjust the jaws later though.
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| Tue May 26, 2009 4:09 pm |
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RandomJibberish
Joined: Tue Jul 01, 2008 12:55 pm Posts: 2721 Location: UK
Gender: Male
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HTey move one pixel in the original games, ut it makes all the difference It's a phoenix base, so you could just copy the frames of phoenix's talk across...
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| Tue May 26, 2009 4:16 pm |
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Narokh
Joined: Sun Mar 29, 2009 8:18 pm Posts: 252 Location: Germany
Gender: Male
Spoken languages: German, English
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Behold the moving jaws of dooooooom! Seriously, now that you mentioned it Jibber, it started to bug me. So I changed it.
I also edited James' frontal view sprite, so his neck doesn't appear to get thinner downwards.
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| Wed May 27, 2009 5:02 pm |
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Hodou Okappa
Traitor to the AAO crown
Joined: Tue May 05, 2009 7:19 pm Posts: 4856
Gender: Male
Spoken languages: English
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I like it, but the jaw seems to be moving faster than his mouth.
_________________ Currently one of four QA reviewers! PM ShadowEdgeworth to have your trial considered for the Featured Trials list!AKA: okappa, Hodou Masaka, Hodosaka, elkappa. And it's pronounced Hoe-doe.
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| Wed May 27, 2009 10:03 pm |
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