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Is there anything else I should do for the Psyche-Locks? 
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Joined: Wed Apr 29, 2009 1:02 pm
Posts: 51
Gender: Male
When I finally used the psyche locks I was very confused on how to do it. I used the actions button and chose the "locks appear" option and when I tested it out on my trial it didn't work I clearly didn't see any psyche locks and when I chose the "reveal psyche locks" option the same thing happened but there was the icon for the magatama, so then I clicked it that was only the time only 1 lock appeared. :( What I wanted to find out is that how can I raise the numbers of Psyche locks and to make them appear during a conversation.



And if this topic was already posted I'm sorry...


Mon Sep 28, 2009 12:50 pm
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Security expert / tools programmer
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Joined: Wed Mar 04, 2009 9:42 pm
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Location: Sweden
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If you need a custom number of locks, you better fire up a low level script editor and edit the LancerVerrous action, the second argument is the number of locks to show, no offset, valid values are 1 to 5.

But the general algorithm is simple, one evidence test per lock shown, capped at five locks.

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Currently working on a trial engine in Flash. I am looking for assistance.


Mon Sep 28, 2009 1:10 pm
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Joined: Wed Apr 29, 2009 1:02 pm
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Quote:
If you need a custom number of locks, you better fire up a low level script editor and edit the LancerVerrous action, the second argument is the number of locks to show, no offset, valid values are 1 to 5.


What kind of low level script editor?


Mon Sep 28, 2009 1:19 pm
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Joined: Wed Mar 04, 2009 9:42 pm
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There isn't much available, apart from manually unserializing the textline and editing it manually with a php script. My toolkit makes it slightly easier, but it's still not very userfriendly.

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Currently working on a trial engine in Flash. I am looking for assistance.


Mon Sep 28, 2009 3:09 pm
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Joined: Wed Apr 29, 2009 1:02 pm
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Okay..? Maybe I should learn how to use your toolkit then thx for your help :D


Mon Sep 28, 2009 3:48 pm
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