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[T] Turnabout Murderer ○ 
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Joined: Sun Aug 05, 2012 8:44 pm
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Yeah I know, bad case name. Planning on fixing it later. I was inspired to make my own trial after playing some of the best trials here *cough cough Matt Silver*. So yeah, this is your everyday standard first case. I'll add more details later.


Sun Aug 05, 2012 8:58 pm
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...Where's the trial?

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Mon Aug 06, 2012 2:56 am
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@Sponge that's a good question...I was thinking he's just posting the thread and *now* starting to work on it.

Could be wrong though either way xP


Mon Aug 06, 2012 3:26 am
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Nope. No trial, yet. I checked it. There's neither a trial called "Turnabout Murderer" nor a trial by Chidori__O. :)

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Wed Aug 08, 2012 1:43 pm
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Well, my signature is a sufficient representative of my opinion. :-)

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I've had countless ideas, but I've never announced a trial project. This is fortunate, because I always end up abandoning my ideas.


Fri Aug 10, 2012 10:10 pm
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GanonZD wrote:
Well, my signature is a sufficient representative of my opinion. :-)

Um... that really was kinda rude, dude.

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Sat Aug 11, 2012 4:08 pm
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Nope, he's right. I'm kinda new so I'm experimenting with this. The trial is going to be from the prosecutors point of view. Can you guess the prosecutor?

So far, I have only 7 frames :(

I'm trying, don't worry. I'm new, remember that.

Although I'll start putting an effort from now on.


Mon Aug 13, 2012 11:50 pm
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I didn't mean anything bad about it :-). It's just... okay, I haven't released, nor announced any trials on this player yet, even though I've had countless ideas. But I've participated in other, non-AA related projects, most of which have never been completed, and my point is merely related to what is at least my own experience with Internet projects: once I announce something, it gets much more difficult to work on it, because then I kinda feel obliged to do it; then it's no longer that funny spare time project that it was before. And so many projects are announced and then slowly cease to exist because the people involved in it also have lives of their own to attend to. In this context, it's something like a miracle that a relatively large project like AAO has ever been released despite its being, roughly speaking, developed by a one-man team (how much the collaborators have contributed to the actual trial engine, I cannot tell).

That's just how I feel myself, and others may have other working habits than mine. It was never meant as criticism :-)

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I've had countless ideas, but I've never announced a trial project. This is fortunate, because I always end up abandoning my ideas.


Tue Aug 14, 2012 5:19 pm
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Eh, it's fine. I know what you mean though, I have many stories I've written in the past which I've never finished ever. I could go back and finish them but I doubt anyone will remember. Thanks for being polite dude.


Tue Aug 14, 2012 8:45 pm
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UPDATE

I'm gonna provide some information about the case. First, it's gonna be a series. The rest I'll tell you later.

EDIT: Okay, I was lazy yesterday. But now I have the information.
-Case is from Prosecutors Edgeworths POV. You play as him.
-Takes place after Apollo Justice.
-Investigations also happen. You get to hear testimony's during investigations just like Gykugenji 2 and Ace Attorney Investigations.
-I'm introducing something new called Interrogations. It's kinda like Psych-Locks and Logic Chess.
-Err...that's about all I can give you.

Finished 200 frames. I'll work on it later.


Wed Aug 29, 2012 5:21 am
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GanonZD wrote:
I didn't mean anything bad about it :-). It's just... okay, I haven't released, nor announced any trials on this player yet, even though I've had countless ideas. But I've participated in other, non-AA related projects, most of which have never been completed, and my point is merely related to what is at least my own experience with Internet projects: once I announce something, it gets much more difficult to work on it, because then I kinda feel obliged to do it; then it's no longer that funny spare time project that it was before. And so many projects are announced and then slowly cease to exist because the people involved in it also have lives of their own to attend to. In this context, it's something like a miracle that a relatively large project like AAO has ever been released despite its being, roughly speaking, developed by a one-man team (how much the collaborators have contributed to the actual trial engine, I cannot tell).
That's just how I feel myself, and others may have other working habits than mine. It was never meant as criticism :-)

I agree with you that most projects that are announced never see the light of day, which is why I take them with a grain of salt. Until there's something playable, I just assume it's not going to happen. Cynical maybe, but realistic. Once it's there, then it gets my attention.

I hope that Chidori posts his trial someday so that he can get some feedback. Hearing people's responses is very satisfying, I think.

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Tue Sep 25, 2012 3:44 am
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I know, and I'm thinking of deleting this thread so I can work on it more then post it. This was my fault. I now have school and my older brother has a bunch of projects too and he kinda likes hogging the CPU. I'm at around 700 frames currently although I may redo it because it I think it's kinda sloppy. I want my first trial to be good.

If a mod wants to close/delete, feel free to.


Wed Sep 26, 2012 6:09 am
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