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[T] Revival, and Turnabout (Chapter 3: 3000+ Frames!) ○ 
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Joined: Sat Oct 30, 2010 2:45 am
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No comments or feedback?

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Day 2 - Trial COMPLETE and Playable now!


Tue May 03, 2011 9:39 pm
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Oh crap, yeah, I loved it and it sets up a good feeling of what the case may be.

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Tue May 03, 2011 11:53 pm
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Well... there we have the premise.
Nothing too special, nothing too bad.
Sadly not much about the crime yet...
Could go in any direction... I guess I'm looking forward to it.

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My trial series: Judgement Seekers, Also: One Hell of a Turnabout, Turnabout of Courage, Turnabout Pairs

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May_20.13

"The enemy is a very good teacher" --- The Dalai Lama


Wed May 04, 2011 3:18 pm
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Yeah, I guess there isn't anything that interesting yet. Thanks for your opinions tho :wink:
Thankfully, the Investigation's more than halfway done, so I should be able to finish and start the first Trial portion by the end of next week if I keep at it. (And now I have more free time on the weekends :D )

Also, Demo's been taken down for, well, obvious development reasons.

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Day 2 - Trial COMPLETE and Playable now!


Wed May 04, 2011 4:15 pm
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BIIIG BUMP

Day 1 Investigation is finally complete!
Hopefully there aren't any Sequence Breaking bugs left; I've play-tested the hell out of it already. (I need to get beta-testers soon :P)
Like I've said under Play Now!, make sure to save during the last frames of each chapter to keep your variables for the endings :)

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Day 2 - Trial COMPLETE and Playable now!


Sun May 29, 2011 5:12 am
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BUMP for more attention :)

BTW, anyone know who I can get revamped Edgeworth sprites from? I remember someone doing them a while back...

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Day 2 - Trial COMPLETE and Playable now!


Mon May 30, 2011 10:35 pm
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Day 1 is complete!? How did I miss that!?
Well, going to play it now.

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My trial series: Judgement Seekers, Also: One Hell of a Turnabout, Turnabout of Courage, Turnabout Pairs

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Mon May 30, 2011 10:42 pm
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Thursday wrote:
BUMP for more attention :)

BTW, anyone know who I can get revamped Edgeworth sprites from? I remember someone doing them a while back...



Daniel started making some, I don't know if he ever finished the set...

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Bad Player wrote:
Yes, that's exactly correct. The purpose of the test is to test whether you have an understanding of the material, not if you've simply memorized it and can regurgitate it. In fact, I'm sure the reason he put the 'trick questions' on the test was in order to see who understood the material and was paying attention and who was simply memorizing facts without taking the time and effort to actually understand them.


Mon May 30, 2011 10:46 pm
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Spoiler : one thing :
-When you investigate the van: "[#p30I-I'm sorry, Daddy..."


It's a solid investigation. I like how you valued the little details, I could present and investigate a lot of things and get different responses. xP
It also creates that typical AA-feeling of still being completely clueless about what actually happened when going into court...

Spoiler : :
Oldbag and Brushel in the same case!? N-Not the best lineup for potential witnesses. :random:

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My trial series: Judgement Seekers, Also: One Hell of a Turnabout, Turnabout of Courage, Turnabout Pairs

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May_20.13

"The enemy is a very good teacher" --- The Dalai Lama


Mon May 30, 2011 11:48 pm
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@BB
Thanks, and you're right. I may have to do my own revamps, tho, because Chapter 2 has already been started with the old sprites as placeholders :P

@Blackrune
Heh, a one character mistake :lol: Hope I can fix that bit without messing up saves.

Thanks for the feedback!
Yeah, I went all out when making presents and examines. I feel it adds more depth and character when trial authors do that ;)
Spoiler : : :
Did you examine the detective by the computer at Criminal Affairs? I'm sure a lot of us could relate to him :)

And hopefully I'm not spoiling too much, but Oldbag has another role... :twisted:

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Tue May 31, 2011 12:46 am
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Can't you post a walkthrough of this?!

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Where there are prosecutors that can do anything they want, strange assistants, breakdowns that include lots of cultural references, wacky lines, impossible hair styled defense attorneys, strange killing methods, complicated cases, loyal detectives, confused judges, crazy witnesses, hopeless defendants, tons of noise, lots of evidence, bobby-trapped testimonies, and last but not least, repeatedly hearing the words "Hold it!", "Take That!", and of course,

"OBJECTION!"


Wed Jul 06, 2011 5:03 pm
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Heh heh heh...
I would, but that would spoil the "routes"...

Is it really difficult? All you have to do is move locations, talk, and present. No Psyche Locks yet in Day 1, so it's impossible to get a Game Over :P
EDIT: Well, there is one point that might be tricky, but you don't get penalized for guessing :wink:

News: Day 2 is very close to completion (thank God it didn't take as long as Day 1); expect it to come out sometime this weekend or early next week.
I may ask for a beta-tester, but it's much more straight-forward than the rest of the episode (even Day 1 had some complexities), so it should be easy for me to play-test from start to finish.

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Wed Jul 06, 2011 5:36 pm
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Day 2 is finally complete! :mrgreen:

Load up your Save File from Day 1 and click the continue arrow, or if you haven't played Day 1 yet and are interested, then by all means, start on Day 1!

This part of the Episode is the most linear; nothing in it affects the variables for the endings. Nevertheless, I put a lot of effort into it by revamping Phoenix's sprites (though sadly, I didn't have time to do Edgeworth's :| ), adding in other custom sprites, and working more consistently on it. (Day 1 took more much longer, but mostly because I slacked off for a few months :P )

My logic isn't the best, so please don't be harsh if my contradictions don't make sense. As well, I made most of this up as I went along, which is the exact opposite of how it should be done. I'll try explaining any Plot Holes that are mentioned :wink:

Day 3 will most likely take much longer, because I need to have three different scenarios running at once. (Oh God :random: ) Beta-Testers for this part are pretty much required, though the positions won't be open until I make it to the "intersection". And I still have a lot of planning to do, too.

Anyway... I hope you enjoy this chapter. I think it should be a bit better than Day 1, because I'm more adept at doing trials.
Play, enjoy, and please, review! (Okay, you don't have to, but I appreciate it :D )

EDIT:
The trial is a bit long, being at nearly 1800 frames. I could've easily split it into two parts at the mid-way point, but I thought that I could still fit the second bit and stop at 1500 frames. Obviously, my prediction was wrong, lol.

Also, I will post a walk-through soon enough. (Not sure how difficult the trial actually is...)

UPDATE:
Walkthrough for this chapter has been added to the first post.
As have a few screenshots.

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Thu Jul 07, 2011 6:59 pm
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So many trials lately to finish. I don't know whether to give in or not and start playing or wait. :XD:

Quick question: Did you use CADENZA music? :)

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Fri Jul 08, 2011 12:09 am
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I plan to save the best music for last ;)
Expect to see tons of epic music in Day 3. (Provided you get the proper ending :twisted: )

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Fri Jul 08, 2011 12:23 am
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