Who is Justy Law? Justy Law is my OC attorney, originally reserved for time periods not available to Phoenix or Apollo (specifically, 2008), but he will also have some adventures in Apollo's time period. You may have heard of him as "that attorney with the hat" or "mafia Apollo," but he's a noble, affable man who seeks to go above and beyond the call. He's also a bit more experienced than the AA series attorneys, having been on the job for 8 years before case 1.
Joining him in his adventures are Selene Ritter (a rookie prosecutor), Mickey Slide (a detective and one of Justy's best friends), and Laura Justell (a fellow attorney who helps Justy out whenever she can).
There are 4 cases currently planned for this series. Links to what is finished and plot summaries below!
An innocent mother of two is accused of murdering a young hoodlum. Justy's sense of chivalry compels him to defend this woman for the sake of her children... children whose names might seem rather familiar.
Spoiler : Walkthrough :
Investigation 1:
- Go through both talk options. - Move to Peppermill Park Outside. - Select the talk option. (The one that appears after it is optional.) - Move to Peppermill Park Inside. - Examine one of the two sets of footprints (the black smudges). - Examine the body's outline. - Talk to Mickey about "The Knife and Blood." - Select talk topic "By the Way..." - Move to Peppermill Park Outside. You may either present evidence to Kristoph for bonus events, go to the Detention Center and present evidence to Kira, or simply move straight to Justy's Office.
Trial 1:
Testimony 1: - Present the Blood Pool on Mickey's final statement.
Testimony 2: - Present the footprints on Sly's first statement. - Select "He never touched the ground."
Investigation 2:
- Select the talk topic "The Favor." - Move to "Sly's House." - Try examining the door and the trash pile. The talk topics are optional. - Go back to Detention Center Room 31. - Select the talk topic "About Bill." - Move to "Sly's House." - Examine the area near the boats. - Present Sly's Key to Mickey. - Move to "Sly's House Inside." - Examine the fireplace. - Move back outside Sly's house. - Select the talk topic "Found Evidence." - Move back to Detention Center Room 31. - Present either the broken bat or the large glove to Sly. - Select the talk topic "The Initiation Ceremony." - Present the broken bat and the large glove to Sly. - Move to Detention Center Room 6. - Select the talk topic "The Investigation." - Move to Justy's Office. Presenting evidence to the Gavins is optional.
Trial 2:
Testimony 1: - Present Kira's Bat on statement 4. ("She hits Bro Duke...") - Present the Knife.
Testimony 2: - Present the Broken Bat on Bill's 4th statement. ("Suddenly, WHAM WHAM WHAM!") - Press the final statement, select Yes, then present the Autopsy Report, then present the Threatening Letter. - Press the first statement, select Yes, then present the Threatening Letter.
Testimony 3: - Present the Large Glove on statement 2 ("For all you know...")
Justy and Mickey can't even go on a road trip without something going awry. On the way to a town hosting a festival, they spot a crime scene on the highway, and an investigation ensues.
Spoiler : Walkthrough :
Investigation 1:
- Select the two talk options. - Move to Detention Center Outside. - Here the path forks; you can go check either Circus Tent or Side of the Road. For the sake of simplicity, go to the Circus Tent. - Go through all three talk topics. - Move back to Detention Center Outside, then go to Side of the Road. - Move back to Detention Center Outside, then go to 1st Avenue. - Go through all three talk topics. - Move to Lola's Dressing Room. - Select the talk topic there. - Go to 1st Avenue, then to the Hotel Room. Presenting evidence to people is optional.
Trial 1:
Testimony 1: - Press the final statement, select Yes, then select "Someone was driving the car."
Testimony 2: - Press the third statement ("Suddenly..."), select Yes. - Presenting the autopsy report at statement 2 ("In front of me was this driver...") or busting the time-based contradiction with the autopsy report at statement 1 is optional.
Investigation 2:
- Examine all the lockers in the locker room. (This includes the two to the far right of the scene.) - Move to the Detention Center. - Present Lola's Baton, the Glove, and Lola's Phone to Diana. - Move to the Hotel Room.
Trial 2:
Testimony 1:
- Present Lola's Phone at the 3rd statement ("She pulled out her phone...")
- Present Lola's Phone when asked why Lola is here.
Testimony 2:
- Press the 5th statement ("A car sped by the driveway..."), select Yes, then select The Setting, then present the Rope.\
- Present the Glove when asked for evidence about who was driving the car.
Testimony 3:
- Press the 2nd statement ("We stole Diana's car..."). - The password is car keys (just like that).
Case 3: Crash into the Turnabout (Tentative Title) Progress: Going to be started! Still needs a lot of planning though.
Spoiler : Plot summary: Coming soon! :
Coming soon!
Case 4: The Broadcasted Turnabout (Tentative Title) Progress: Has some planning for it.
Spoiler : Plot summary: Coming soon! :
Coming soon!
Bonuses!
Art:
Justy Law, drawn by AABattery
Spoiler : :
Dave's/DatDetective's interpretation of Mickey Slide
Spoiler : :
_________________ Sig currently on strike.
Last edited by Sami-Fire on Sun Feb 17, 2013 12:11 am, edited 13 times in total.
Fri Mar 30, 2012 5:12 am
Bad Player
Joined: Wed May 20, 2009 10:53 pm Posts: 5349 Location: Under a bridge
Gender: Male
Spoken languages: American
I actually didn't see much or any spelling errors or such so good job.
Having a murder go down and be on the murder weapon is creative enough. The thing is, the case was relatively too simple. I felt that you really didn't make use of it enough. Not to mention the issues of it being incredibly short. As we talked before, the real big issues with with your cases are short is because of a small, constricted investigation. Frames are exponentially increased when you create multiple locations, multiple characters, and therefore multiple witnesses. All the of the needed evidence is all in one location so you don't have a lot of room to add in a bigger cast.
Characters: Now, I felt this would be the perfect place to write this. The dialogue was excellent. It's so hard to hate any of these characters. Usually, to test how strong a cast is, I would imagine being in a room with all the characters and a gun. If I was in this room, I wouldn't need any bullets because all the characters are in fact good. Except for some which are slightly boring.
Justy Outlaw: Ok I really like Justy. As I've said before, his eyes are reversely proportionate to his heart. I really imagine Justy as the do good country boy. I also like Justy because unlike every single attorney in existence, he isn't a complainant stick in the mud. He's a nice person through and through and while normally this would make him boring, I think he was cool enough to not be.
Mickey Slide: Ahh Mickey... Unfortunately you were cursed with the name of a themepark ride for three year olds. Well that doesn't deter from him being a colloquial loveable bear.
Mama G: It's mama G in the house...! Yeah I like her character. She is really tough and cares for her children, which I really like.
Kristoph and Klavier: I felt like bundling them in together. This is totally how I see them when they were younger. I also really like the fact that you can use Kristoph to give you hints with his optional pressings and such. Not to mention they're completely cute.
Sly Stone: Oh I love Sly Stone! This guy is exactly how I would imagine a sleazy vigilante. His dialect makes him a really fun character to watch and how obviously villainous he is. He reminds me of an old grease like gangster. Would definitely want to see him in the future.
Laura: Unfortunately, her and Bill are pretty much forgettable. They aren't really memorable, and Bill despite having this good dialect, doesn't really do anything to stand out.
Contradictions: Having played your previous title, I can really say that your level of contradictions really increased. Although, sometimes, I was utterly and completely confused. Oh well.
Music: Not bad, I especially like Sly and Mickey's theme. The rest, with them being custom so it's cool.
Verdict: A really nice trial, which just a few modifications, can really really be top notch.
_________________
Fri Mar 30, 2012 8:00 pm
E.D.Revolution
Joined: Mon Jul 26, 2010 9:00 pm Posts: 4999 Location: Across dimensions, transcending universes
Gender: Male
Spoken languages: English and decent Spanish
Hey Sami! Thank you for asking me to review your case. I do apologize for posting this up late even though I promised it within days of the request. I kept losing my notes. Luckily, the case wasn't that long that I can pick up where I left off.
So, Sami-Fire has asked me to review her case and to look for errors. She asked me to do a complete report. That means the General Observation Report, the Bugs, the Assessment, and the Conclusion. So that's what she's getting.
And with that, here's my report.
Spoiler : General Observation report :
Investigation 1
Introduction should have automatic timers. I don't see a good reason NOT to have timers on all frames up until Justy tells us about the newspaper.
No name tags on the intro until Justy appears, please.
You need pause tags. [#p20] for full stops, question marks and exclamation marks. [#p10] for commas. [#p50]-[#p80] for long pauses, ellipses, and colons/semicolons.
Speed of dialogue should vary. Ideally, the range should be 0.75-2.0. 0.75 for slow talking, 1.25 for default, and faster speeds for anger, shocked, etc.
You could use some more sound fx in the prologue.
Nice job not showing us evidnece during loading and the prologue.
Protip: If as you are writing the dialogue, you find that the word is going to the next line, press "enter" to start a new line at that word.
Interesting choice of music for Justy's introduction
The next word after an ellipsis needs to be capitalized.
If you have a frame with two colors, split them and merge them so that each frame has one color. It doesn't look good when text instantly appears due to two different colors.
Time/place tags should NEVER have a human blip. It should always have a typewriter blip.
In my opinion, I find it in poor taste to list the year in time/list tags. I prefer to read it somewhere, like evidence.
Very soothing and relaxing, your music for Kira explaining the crime, that is.
Hmm, the volume levels for all your music aren't consistent.
Please try to keep the dialogue to active voice instead of passive voice.
Evidence should always have the category of the evidence (e.g., personal, reports, weapon, etc.) and how it was obtained.
Why is there no time/date tag when going to Peppermill Park?
Wow! Klavier and Kristoph are both in-character for their perspective ages.
Interesting choice for Mickey Slide's theme.
Kristoph: "Believe me, I have no intention of committing any crimes- only of solving them." My, my, how he ends up in being a cold bastard in 2026.
Again, why is there no time/date tag for Peppermill Park interior?
On the convo "Thinking about the investigation," you should have Justy comment on their interaction.
My, my. I never imagined Klavier smacking his brother literally
It's pretty evident that Kristoph has a strong sense of the rigidity of law even as a 14 year old teenager. Nice touch.
Kristoph: "What kind of idiot would dispose of evidence so close to the crime scene, anyway?" I don't know, your father! (Man, he's in a world of surprise when he finds out how stupid criminals can be.)
The outline of the body needs to be redone. I kept reading the case incorrectly and that's because the proportions of the dead body is way off.
Trial 1
Laura Justell comes around, and I'm not liking the execution of the design. Shading on the neck and undershirt and the hair and where the magatama would be needs a lot of work. This applies to all of her sprites.
Laura can be a bit of cuckoolander at times, though that may be because of the eyes not being focused in the appropriate direction.
Kristoph: "I've heard about him too. He truly sounds like a force to be reckoned with." I'd imagine you doing the same on your end
Selene Ritter. For a first timer who made a bit of a rookie mistake, she looks in tensed. Yes, I said "in tensed." Interesting choice of music for her, as well. Not sure why you went with a... ballroom-y feel.
Why is there no time/place tag when we get to court?
If Ritter's positioning on the bench is so low b/c she's short, I can forgive you on that.
Although Justy's sprites are not aligned correctly. If the normal pose is about 1-3 pixels off the bench, I can assume the rest of the bench sprites are a bit off as well.
OMG she's very awkward.
So it's blunt force trauma to the head instead of stabbing in the back, eh? Just as I had suspected.
Man, her introduction of Detective Slide is VERY short.
No Testimony graphic?
Nice emulation of the Testimony/CE sequence.
Please change "Blood Pool" to "pool of blood." It sounds better.
The frame after the objection bubble (in the fail convo)... Please use "flash HP bar."
The last frame of his failed objection convo needs a shake tag. (this is for all of them)
Speaking of Objection!, I think you should stick to Apollo's mouth for Justy's Objection! pose. It looks very weird when he's smiling like that.
Justy: "And in order to be hit, the victim had to be standing... and therefore would have to be alive!" Come on, Justy. you don't have to be standing to be hit. You just have to... be vulnerable to be hit.
Even though Selene isn't an assertive character, I'm left wondering why she doesn't have an assertive pose.
Slyvester Stone... I see the pun.
He's got an eccentric-like theme.
He's slightly annoying-gimmicky, but not too much.
A nice shout out with the Chocolate Milk (Though to this day I still wonder why the hell would anyone drink chocolate milk out of a freaking goblet.)
Testimony/CE sequences from "What Happened That Night" to the end need to be fixed. Meaning the rest of the Testimonies/CEs from Sly's testimony (the second) need to be fixed.
Press conversations on this trial portion are of appropriate length.
The same cannot be said of Post-Testimony comments. In fact, it is starting to feel like everything getting rushed.
The 2nd requires the player to remember the couple of mysteries in the 1st investigation. If you don't remember, good luck escaping.
For any court scene where everybody is shocked, use the shake tag instead of a flash tag.
Whoa, nice choice for a Cornered! theme.
What?! Selene has her own?
Selene's Zoom sprites are not aligned correctly.
Every time you own a prosecutor or witness, you need a shake tag.
Man, Sly gave up too quickly. What a glass cannon. (Actually, I think this is NOT a good place to do a cornered moment.)
I do have to question what exactly Kira is accused of: homicide or manslaughter?
Sly, setting up the crime and the body is tampering with evidence and obstruction of justice. You can go to jail for that.
Investigation 2
Dude, Krissy, cool off. He's only 6. Don't need to be all tough discipline all the time. Sheesh.
Oh boy, here comes the lame puns with the law. Please shoot me now.
Oh man, Sly, you prepare me to be amazed by your crib.
Dingy? I wouldn't say that. It looks more like a SHACK than a crib, if you know what I mean.
And the door is locked up well... So much for your crib.
Yes, Justy. He's a bit pushy.
Again with the lack of time/location tags.
The detention center is near the deep end of Gourd Lake. What.
I'm scratching my head for the pun behind "Bill Billain."
Come on, Justy. You should know that the prosecution always has a head start in investigations.
Bill sucks at hiding coincidences. Like seriously. And bc of this, my "this witness is the killer" senses are going off.
For the scene where Bill checks the door, I need some convincing sfx that he's checking.
So you're a country bumpkin, eh, Justy?
Justy Outlaw... Given how he dresses and looks, I don't quite get it.
"He's not there 100% upstairs." What the heck does that even mean?
Selene may be a beginner at taking cases by herself, but I guess that means that Mickey can take advantage of her, huh.
When Mickey comes with me to investigate the scene, is there any reason I can't go anywhere, even to Room 31?
When I go check the garbage pile the 2nd time (while Mickey is there), I get the evidence again. Use the f:evidence_is_revealed function to make sure I don't get the evidence twice.
No talk convo?
Help them complete the initiation with a self-initiation? Interesting.
So one of the initiates sent a letter summoning them to a place... Okay, that's not tough, that's crawling to criminal territory! And you're supposed to be vigilantes...
So it's been done before with good results. I guess this time, this really backfired.
Jousting, really? They have HEADGEAR for that.
Again, Sly, trying to protect someone is obstruction of justice. You'd still be in jail for that.
Kira: "Hmph. How noble of you." Good sarcasm.
Sami, during the convo with Kristoph regarding the glove, I think you have neglected to mention that someone else fingerprints are very likely to be in it. And who said it belongs to.
Trial 2
I like how Laura is trying to put Justy back on earth. At this point, even though Justy is experienced, he comes off more idealist than realist.
Again, the judge shouldn't address a prosecutor with "Prosecutor."
I love how the Rude Dudes take pride in their unemployment
I feel you, Justy. Bill is getting irritating as a witness.
so much for the footprint idea.
I'm going to state this thing as a general observation, because I've already found this twice. Whenever you have an "answer the question" prompt, the actual question goes with the prompt. On the same frame. Please fix that.
Oh Justy, you little b*****d. That's quite tasteless to bringing up an anecdote like that into court. On the same note, you probably should make a stern sprite for Laura.
Again, Oh no! moments need a shake tag per frame.
The failure objection is quite short. Oh and lol at the judge being unusually game savvy.
Contradiction 1... Let's see where this leads (Bill claiming to have been walking but lack of footprints.) It's a fake. Speaking of which... Why no music when I get out? (Please put music on Statement 2 and 2a)
Contradiction 2... Let's see where this leads (Kira hitting the victim multiple times.) And the right one. So then, where's the Take that! for when I present any evidence?
It looks like for certain statements, you pulled a bait and switch.
Oh the dreaded knife ev.
Two crime scenes? And the witness got confused? Miss Ritter, can you please prepare your witnesses better?!
Oh, so Sly is pretty much like Engarde eh? Although the testimony (2) implies he was killing him. I wonder if he swung too hard... And if he was swinging at the head for initiation... WHY NO HELMETS?! YOU HAVE A FREAKING GLOVE BUT NO HELMETS?!
I like how you forced me to throw the whole book at the 2nd testimony with four pieces of evidence.
At this point, this is a more appropriate length of time to spend in court.
I have to agree with Justy: Way too boastful, and not appropriately so, Billain.
This is a definite Inverted OJ Simpson situation. OJ: "If the glove doesn't fit, you must acquit." Bill: "If the glove fits, you must admit guilt." (okay, not quite rhyming, but you get the point.)
Speaking of a Inverted OJ, this will be a problem: Justy: "Your Honor, can the inside of this glove be checked for the witness's fingerprints?" NO SHIET! YOU JUST ASKED HIM TO PUT THE GLOVE ON! if you had asked him to put it on with latex gloves, then I can accept that.
A fainting prosecutor, how convenient.
Everything belongs to Billain, as I thought.
And at this point, the court starts to drag.
This is a rather satisfying ending, I must say. A mother won't be separated.
A teacher? Yeah, no. With a criminal record and a past like that... Good luck with that, Sly.
Selene forgetting to breather. Please don't hyperventilate again.
"Let's go for drinks." It's a bit cliche, given the placement of the phrase.
Spoiler : Bug report (includes typos and such) :
Investigation 1
???: "And this was the sensational story I read in the paper the next morning." Give that two [#] tags at the beginning.
???: "It couldn't be. I couldn't just leave this poor woman- and her children!- unaccounted for." Fix the 2nd sentence to "I couldn't just leave this poor woman [#p40] — and her children! [#p40] — unaccounted for." (Replace those hyphens with an EM-dash)
Justy: "The name's Justin Lawrence. I'm a defense attorney at law." Take out "at law" because it's redundant.
Justy: But you all can just call me by the name I like best: Justy Law." Since that frame has two colors, split it and merge. Make sure that the 2nd frame has the orange color. Do NOT highlight it and choose color. Choose the color the same way you would choose the color for time/tag, thinking, and evidence reveal frames.
Justy: "This is a story about... the case of the Turnabout of Innocents." Same as above, though change "of the" to "aptly named".
Justy: "That's correct. Well, that is, of course, if you accept me. Will you let me be your lawyer?" Change the last sentence to "Will you let me represent you in court?"
In between the the above frame and Kira accepting the request, you can make it better by having Kira close her eyes for that frame.
Kira: "You seem like a much better choice than the others I've seen. And time to pick is running out." Awkward wording. Try "You seem to be a better choice than other attorneys I've. And unfortunately, I'm running out of time to pick an attorney to represent me. " (Split if need be)
Kira: "Mr. Justy Lawrence... be my lawyer!" After the last two sentences, this seems to be redundant. See if you can reword it to make it less redundant.
Justy: "Now, if you don't mind, before I go off to investigate, I'd like to hear a bit more about your story." Way too many prepositions. Try to split it or use less prepositions.
Justy: "Well, what I'd like to start with is a little about how the crime went from your perspective..." A bit awkward. Try "Well, I'd like to start with how the crime transpired from your point of view."
Justy: "Mrs. Gavin, please tell me about how the crime went from your end." Try "Mrs. Gavin, please tell me how the crime happened from your point of view."
Kira: "...And perhaps did it. The truth is, I don't know if I didn't kill the victim." She's not set to speak for some reason.
For the frame after Kira says "there's a backstory" perhaps you can show her mentally preparing to tell the story. After all, the letter is going to be important, so a bit of mental preparation could help set a few things up.
Justy: "Your carrying of the weapon doesn't bode well for our case." For some reason, phrases that go "your blahblah of blablah" tends to be very awkward. Try "The fact that you carried the weapon can only serve to hurt our case."
Kira: "So, at the very least... I accidentally killed this man not with the hit, but the mystery knife." Slightly awkward. Try "So at this point... I killed the man not with the bat, but with the mystery knife."
Justy: "Would you be able to give it to me, or did you get rid of it?" Try "May I have the letter, or did you get rid of it?"
Kira: "I would. I still have it. You can read it for yourself... I don't want to see such a thing ever again." If you're going to change the previous frame, then change this frame (and split) to "I still have the letter here. You can read it on your own." "I never ever want to see that letter or anything like it again!"
Justy: "A verdict is a verdict, but damned if I won't fight to the end with all I've got!" IF this is a variation of "Damned if I do, damned if I don't." Then change "won't" to "don't"
Justy: "You have two children, yes? Can I hear a little about them?" Change the last sentence to "Would you like to talk about them?
Kira: "Oh, but of course! They're my prides and joys. Wonderful boys, through and through." Split it into two after "Oh, but of course!"
Kira: "We waited quite some time between children..." Make that its own frame and change to "I waited around 8 years before I had Klavier."
Check that sprite in GIMP. That white box shouldn't be there.
???: "*pant* *pant*" give that a [#p75] tag between each huff.
Klavier: "I wanna be a superhero rock star astronaut alien!" On that frame, he jumped like 25000 different directions (yes, with the use of [#s]).
Mickey: "I was thinkin' the same thing. A living person would have blood spurting from falling on a knife." Uhh, I've played fancases where the victim bled little becauese the knife acted as a plug. Not impossible, sir.
Change "Blood pool" to "Pool of blood" in the evidence"
This is probably one of the only times that I'll say "please change your base bg." I'll explain later in the ruling.
Trial 1
Please check all your sprites. This one is worse. TWO boxes.
Kira's bat needs cleaning.
Please put the metadata for the Autopsy Report inside a page.
Mickey: "My God! How'd I mess that up?!" Change the flash tag to a shake tag.
Justy: "So now we have evidence pointing to the fact that the victim was dead before hitting the knife." Change that to "victim was dead before falling onto the knife."
Justy: "Urk! Good one." Needs a shake tag.
The perss convo for "The body's at the center of it all... and the center of that is a knife!" ends very abruptly. Please give it a proper end to that conversation.
Judge: "Prosecutor, please call your next witness to the stand." The judge never says prosecutor. He calls them by their prefix and last name. "Miss Ritter, please call your next witness to the stand."
Sly: "WHAM! She hits Duke with a bat or something, and he goes down!" Needs a [#s] and a whack-type of sfx.
Justy: "What time were you taking this "walk" with the victim at?" Change that whole sentence to "What time were you and the victim "walking"?"
Justy: "I am left wondering if your presences and hers at that time are more than coincidental..." Very awkward wording. Try "I'm left wondering if this is more than just a mere coincidence." "Your 'bro' and you taking a walk... The defendant appearing around that time..."
Justy: "Did you do anything between calling the police and the defendant's arrest?" Change that to "Did you do anything between the time you called the police and the time of the defendant's arrest?"
Justy: "However, only you and the defendant left any footprints." Replace "any" with "behind".
Sly: "Urk! Um... I don't know... he was just lucky? I don't know!" Change the sfx from "Owned" to "Waah!" and change the flash tag to a shake tag.
Justy: "I have an idea. The victim didn't leave any footprints because..." There are a couple of problems, and I'll simply show you how to fix that. First, split that frame into two. Then on the first frame, put "I have an idea." and use the action "flash HP bar." Then on the next frame, put "The victim didn't leave any footprints because..." and use the action "Choose an answer (4 choices)"
Kira: "If you consider that an advance, I suppose that yes, we did make some progress." Change "advance" to "advancement of the case".
Justy: "What is it today with people telling me things I already understand? I know all that!" Because Justy is getting annoyed by that, that frame needs a shake tag and an anger sfx.
Investigation 2
Sly: "Well, well, if it isn't Mister Lawyer Man. What was your name? Law something? Hi." This is where you want to use longer pauses per sentence. Like [#p40] on the first, [#p80] on the second, and [#p120] on the end.
Justy: "Aaaall righty then!" Change that to "Aallllll righty then!" (Try to read it out loud and literally. Too many "a"s and not enough "l"s)
Mickey: "Managed to slip away from the Prosecutor. She had me combing the crime scene again." Prosecutor, in this case, doesn't need a capital letter.
Justy: "Another bat! This time, a broken one!" Needs some sort of sfx on that frame.
The broken bat needs cleaning too.
Trial 2
On the frame about a large penalty, use the flash action there instead of the prompt question.
This may be a bug on my end, but when I do multiple wrong presents on the main testimony (the first), I get no penalty.
Justy: "(I guess not. If Selene finds a way to dismiss the condition as not relevant, I'll be penalized.)" He should not be talking.
My policy for Assessment: I start from C and work from there. If there are more good parts than bad parts, it'll be higher than a C. Obviously, if there are problems, then it's lower than a C. It goes without saying the spectrum ranges from F to A+
Spoiler : Assessment :
Story: B-
My, my, we have an interesting case. We have a crime that turns from self-defense to homicide under very weird circumstance. That's a crime that I haven't seen used in fancases very often. The defendant's circumstances bring an element of realism not typically seen in fancases. The addition of the Rude Dudes makes this a more refreshing case. I mean, what kind of gang named "Rude Dudes" are a group of unemployed 20 year olds whose main goal is to make a positive impact on the community through vigilante means? No one, that's who. I do like the fact that you have added a connected incident before the "murder," albeit with very strange circumstances. Although you denied the players a chance to look inside the crib. Man, you set the dialogue that gives the player the sense that Sly really does have a nice house, albeit looking like a shack. A bit of a missed moment of awesome, but it works as well.
The pacing of the story is rather erratic, and it's due to the complexity of the actual case. I can tell you that in investigation 2 and the first half of Trial 2, the story hit the right pacing. The rest of the time, it felt like everything was being rushed. I'll tell you that Trial 1 is way too short. I do find it quite inappropriate to have just two testimonies before a Cornered! moment. And I believe this is mostly because you let Justy do the work and not the player. What I means is that Justy does a lot of the thinking and it really rushes the story/places at certain points. You may want to consider adding more dialogue to extend the pacing. I think two more testimonies in Trial 1 and perhaps a revamped final testimony are in order. I did say revamped final testimony because the difficulty on the last testimony is inappropriate for its placement. Generally the last testimony should be the hardest and I find this one one of the easier testimonies. As a result, it also rushes the pacing as well. You should note in the Observation Report that I note that it's rushed at several points.
The dialogue here is actually very good. What I do have listed in the bug report are ways to make it better. It's very believable. This is one of the stronger points of this trial.
Characterization: Canon characters: A-, OCs: B+. Overall at B+ The two canon characters are very well done. Teenage Kristoph is very in-character with this aspiration of becoming a lawyer. And his calm, logical approach to the crime and law resonates well for his character. Klavier, I'm on a slightly mixed bag on that. Yes, he's 6 years old, and he is how a 6 year old is supposed to act. He's also in-character with his interaction with his older brother. There is a missing quirk about Klavier: No Deutsch phrases at all. Now, I understand that he may not know too many Deutsch phrases at 6 years old, but he has to say one at some point. It's an integral part of his character, and I'm not seeing it.
Kira is a very believable mother. She has this sense of duty to her family as well as the yearning for the truth. She's very protective of her family. This is a very positive aspect of her. I don't have anything negative to say.
Mickey Slide is also a very unique character. Even for a Gumshoe edit, he's got his own personality. He's got his verbal tic that I haven't seen in detectives on AAO. He's one of the most competent people around, so that's always a plus.
Selene Ritter is a bit of a mixed bag for me. She definitely screams a nervous rookie. But in terms of rookie, she's 1 step above Payne in terms of knowledge of the law and the case. She's also very gracious, which is a plus. Now what kinda drags her down is her overt nervousness. It kinda felt a bit forced. And when she did go down... Well, I think you could develop more scenes to show her getting more nervous.
Sylvester Stone is a cool guy in my book. And he's one of the most complex characters of this story. I mean, he takes cares of his gang of vigilantes and wants to help the community. But he also committed obstruction of justice and tampered with evidence to protect his bro, even though his bro turned his back on him. That's complexity, even for a 1st case.
Bill Ballain... I don't know... He reads as a bit of a Lenny for me, that I can understand. But as a witness... He's very infuriating because he doesn't make sense at all. Just not there, but he throws his Big Bro under the bus. Low, man. That's low. And trying to feign knowledge... he sucks at that. In general, he's got the Lenny archetype, but after that, he's just not a believable character.
And as I stated before, dialogue helped this story.
Logic: D
Your main characters are very smart and their logic flows very well.. Justy, Mickey, and Kristoph all picked up on how weird and a bit over-the-top the "murder/suicide" thing went on. It didn't make sense that someone would try too hard to make it look like a murder, and I'm glad your characters noted that. I'm also impressed on how the issue of the mud turned out not to be an issue at all. But there's def one thing in the murder that left me scratching my head: when was the knife set up, and how long has it been there? And this is where logic take a bigger hit: if Billain committed 2nd degree homicide and Sly had to get rid of the body, why the hell would Sly go through the trouble of setting the knife in the first place? The guy is dead. That's not being smart. That's unnecessary overkill! All he had to do was carry the body and wait for Kira to whack the victim. What was Sly's reasoning to go through all of that? That's left unexplained.
The initiation was an interesting part of the logic. In fact, SPOILERS that's the reason the crime happened. I can get trying to get rid of evidence, but evidently the guilty always drops the idiot ball. Of all places, why in a garbage pile? I mean, yeah, somebody killed somebody with a weak but why dispose at the obvious place? The police will look there (or in this case, Justy.) And the letter... Come on, sending a rather threatening letter to summon for an initiation... That's hazing! And the nature of the letter... That's also a crime! That's terroristic threats. That's not a smart way to initiate a new member. Sly should've checked the letter to make sure Bill wasn't breaking any laws...
A lot of stuff has not been explained/been given proper closure. So while dialogue helped, it also hurt.
However, this is where yours takes a huge hit. SPOILERS! Billain's 3rd testimony requires me to present the glove to him. I get the logic behind it. If he used the glove to hit the victim, he's guilty. You tried to do a variation of the OJ case, but you f'd it up rather badly. You made an egregious error. You present the glove to the court, and the court asks Billain to try it on for size. And then YOU SEND IT OFF TO THE LAB?! THAT IS ONE MASSIVE ERROR AND THE TIMING COULD NOT HAVE BEEN WORSE! YOU JUST CONTAMINATED EVIDENCE IN FRONT OF THE COURT! THAT IS UNACCEPTABLE!
Visual Presentation: Averaged at C+
Backgrounds: B+.
Your choice of backgrounds are very appropriate and fit the case very well. When you have the time, try to edit some of the backgrounds to make it less from stock and more of your own. Although, I am going to ask you to redo the Peppermill park interior. The body... The proportions are wrong, and it looks like the head is near the post when it's suppsoed to be near the north path. I had a hard time for a bit picturing the crime when the pic didn't make that much sense to me. Trust a med student when he says the body proportions are off. I have no problems with the footprints.
Sprites: C-
Kira's sprites work well for her character: a strong mother (and part Mama bear). Most of the sprites match her dialogue. I do find, however, she uses the soft smile sprite way too often. Other than that, and the minor details on her hair, her set works for her.
Young Kristoph and Young Klavier sprites are done well. Especially Young Kristoph. It really does look like him. Although, imo, his sprite design doesn't read "teenager." It reads "10 year old." Yeah, I know that can be tricky to do a adolescent sprite.
I'm a bit on the fence on Klavier. On one hand, his 6 year old set works with the dialogue. But here's the big kicker: his sprites are the ones that are very glitchy. Please check them on GIMP.
For both Gavin brothers, the shading could use a bit of work on the arms and the shirts, but their design works for the case.
Mickey's sprites are a mixed bag. On one hand, the edit give him a new personality, and it works for him. On the other hand, the design of the jacket is a bit distracting, due to the amateurish edit of the jacket itself.
Using Older Mia as a base sprite for Laura Justell works for her. It puts her opposite of Justy in terms of discipline and restraint in court and general demeanor. Although the most distracting thing, besides the shading work, is the fact that she looks unfocused a lot of times. Also, I think she needs a few more poses.
Justy's sprite are very interesting in design. Even though it's an Apollo edit, it works because you've new clothes and a new set of eyes. Again, he has the same problem as Laura: he needs some more poses. Reason: some of the dialogue doesn't quite fit his sprite. About 33% of the time, the dialogue and the sprite are a mismatch.
As far as Selene's sprites are concerned, the dialogue and the sprites match up very well. For the very few sprites you have of her, all the dialogue matches the sprites. It really highlights her being a rookie prosecutor taking a case by herself. I will assume that she will get more poses as the series goes on.
The one main issue is that when custom witnesses talk, their chins don't seem to move.
Most the sprites work for their character and dialogue. Half of them just need either realignment, cleaning, or design adjustments...
Audio Presentation: Average at A-
BG music: A
You definitely have an ear for the music. All the music fits the situations, and are very appropriately placed. The custom character themes fit them very well. Sly's theme fits him being a bit of a laidback vigilante. Justy's themes work for his approach to the courtroom. I was a bit confused by Selen's themes, but they all work in the end. And as a first, you managed to pull a prosecutor having a OBJECTION and a CORNERED theme! That's a huge plus.
Sound fx: B
Most of it is appropriate, but as listed several times, you're missing some of them.
Spoiler : Conclusion :
Overall grade: B-
Verdict: Recommended case to play. A revamp is also recommended.
This case is a very good case overall. There's a lot of good stuff going on for it. Her story is unique and mostly logical. She writes the younger versions of the canon characters very well, and she's got unique OCs. She also has tastes in music, which is evident when we get to epic moments in court.
However, this case is not without its errors. The story is erratically paced, and it really shows. The logic does work for the case at the basic level. But when you think about the case a bit more, there are quite a bit of unanswered questions (or questions answered insufficiently). Why did Sly go through all of this when it's unnecessary EVEN when he was nervous? Why they went for the obvious and threw all evidence in the garbage... And why Justy asked the court to have Bill try on the glove (unprotected) and have it sent to the lab. COME ON! THAT'S CONTAMINATED EVIDENCE!
The sprites also need some work. Some have boxes (Klavier) where they shouldn't. Many sprites are not aligned correctly. Some of the sprites could use cleaning, and some characters could use more emotions for this case (Laura and Justy.)
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Wed Apr 11, 2012 5:41 am
Sami-Fire
Joined: Mon Jan 30, 2012 2:55 am Posts: 54
Gender: Female
Spoken languages: English
Bad news, everyone. Turnabout of Innocence is suddenly broken. There are random wait times, merged/unmerged frames, and hidden/unhidden frames everywhere, rendering it horrendously buggy. I advise not playing it for now, but if you do, please point out any strange wait pauses or places where frames appear to have been skipped to me.
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Sun Apr 22, 2012 2:07 am
Dypo deLina
Joined: Fri Apr 02, 2010 7:24 am Posts: 5518 Location: Exactly where you least expect me to be.
Gender: Male
Spoken languages: English, Dutch, German, French, Spanish, Al Bhed
W-Why haven't I played this trial until now... It's so awesome!
I absolutely love the dialogue, the conversations between young Kristoph and Klavier are my favorite. If it's one thing, likable characters are always a big one for me and I loved each character in this trial, I didn't feel as if one didn't belong at all.
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Gumpei is so awesome for being everything that I've always wished for. <3
The strongest bonds you can make are the ones you aren't looking for, the ones that surprise you. I'm speaking from experience, so I believe in that pretty strongly. Think that's why so many relationships fail, because people wind up forcing themselves to find good in the other person, play up who they are to appear more attractive to them... but well... real love is being yourself, with someone who cares about you and accepts you for who you are.
Sun Apr 22, 2012 7:07 pm
Sami-Fire
Joined: Mon Jan 30, 2012 2:55 am Posts: 54
Gender: Female
Spoken languages: English
Why don't you load a backup? They're made automatically.
Simple solutions like this don't occur to me till it's too late. :'D Also, I had already done some things before I noticed that the glitches were everywhere and I wasn't sure if the backups would still have the glitches or not (I had no idea when they came about).
Anyway, I've managed to fix most of the glitches but the case itself is still getting a bit of a tune-up. Stay tuned for the sorta re-release of Case 1!
By the way. TKinhonipei, did you notice any glitches when you played?
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Sun Apr 22, 2012 9:41 pm
TKinhonipei
Joined: Wed Dec 22, 2010 1:16 am Posts: 2717
Spoken languages: English, Al Bhed
The strongest bonds you can make are the ones you aren't looking for, the ones that surprise you. I'm speaking from experience, so I believe in that pretty strongly. Think that's why so many relationships fail, because people wind up forcing themselves to find good in the other person, play up who they are to appear more attractive to them... but well... real love is being yourself, with someone who cares about you and accepts you for who you are.
Sun Apr 22, 2012 10:01 pm
Sami-Fire
Joined: Mon Jan 30, 2012 2:55 am Posts: 54
Gender: Female
Spoken languages: English
Nothing went wrong on my part! It seemed perfect in functioning without any errors or glitches.
I play on a MacBook while on the FireFox browser, so all timers and sprites are usually spot on.
Hmm. You must have played after I did all the fixing, then. Duly noted!
Anyway, Case 1 is patched up and I'm declaring it ready to go for now. It is playable once again! I may submit it for a QA sometime soon.
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Mon Apr 23, 2012 3:24 am
Dypo deLina
Joined: Fri Apr 02, 2010 7:24 am Posts: 5518 Location: Exactly where you least expect me to be.
Gender: Male
Spoken languages: English, Dutch, German, French, Spanish, Al Bhed
Why don't you load a backup? They're made automatically.
Simple solutions like this don't occur to me till it's too late. :'D Also, I had already done some things before I noticed that the glitches were everywhere and I wasn't sure if the backups would still have the glitches or not (I had no idea when they came about).
Anyway, I've managed to fix most of the glitches but the case itself is still getting a bit of a tune-up. Stay tuned for the sorta re-release of Case 1!
By the way. TKinhonipei, did you notice any glitches when you played?
Haha, I didn't actually notice that backups were being made during my first year here, myself. xD
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チラセ・マギタ
~Married to Evolina deLuna~ <3 ~Loving father to ZetaAzuel~
Proud creator of Cynder Janice, Rex Gladiorum, and Raimpius in Endless Time.
Mon Apr 23, 2012 8:32 am
Meph
Traitor to the AAO crown
Joined: Mon Nov 10, 2008 10:07 pm Posts: 13188 Location: United Kingdom
Gender: Male
Spoken languages: English
I told Sami I would finish her trial review today (yesterday, by human standards.)
I pretty much got the rant done and about 1/4th of the way through the trial and then couldn't bring myself to stay awake. Not because the trial was bad, mind you (it wasn't,) but because it's currently 4:19 AM over here.
So don't worry, Sami, I AM doing this, I have a word doc saved on my computer with a lot of writing in it, but it's not quite done yet.
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Currently one of four QA reviewers! PM ShadowEdgeworth to have your trial considered for the Featured Trials list! AKA: okappa, Hodou Masaka, Hodosaka, elkappa. And it's pronounced Hoe-doe.
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